mLy! wrote:What? Are you telling me you feel no diference playing on USA server than on EU server?
Of course there's a difference, since your packets still need to arrive at the server and vice verca. But unlagged makes the "what-you-see-is-what-you-get"-part. You shoot stomache, you hit stomache (at least you should, if there wasn't the random-spread-'feature').
If the game wasn't unlagged, you would have to aim in front of the running player to hit him.
And about timenudge, even IF it makes you feel skippy as mentioned, then still SG is too slow paced (g_speed and general) to notice it.
Got a better explanation regarding the issue the initial poster stated here? -- cl_timenudge DOES 'cause this effect in other q3-engine games at least
And I use timenudge when playing on an american server and it does seem to help a bit, same goes for some USA players I know playing on EU server.
Helping you to get skippy and not be hit, or helping you to play? -- The point is: A player with 150 ping needs to react 100 ms faster than a player with 50 ping (considering both got timenudge 0). 100 ms is a lot, so this is probably the problem you experience when playing on an American server.
An other thing is maxpackets, for the next release (1.1) we should really increase the default value in the config.
i guess also rate and snaps need an adjustment
Noone should modify the default values, as they are meant to fit for everyone
Fit for everyone 10 years ago. Time changed, Hardware too.. It would definately be a good thing to adjust the values.
There might still be players that are on dialup.
That's an absolute minority i guess, and if so, they are still able to change the values back to a dial-up-setting.
Unlagged servers are primarily for dialup and ISDN players and maybe 3rd world DSL such as in India.
that's absolute nonsense. Playing on a non-unlagged server - even with ping 40 - is totally different than playing on an unlagged server.
/quit