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A little question

Postby haraldx » Mon Aug 02, 2010 4:25 pm

Does SG support /cg_shadows 2 (or 3). This has been included in Tremulous and I'm pretty damn sure SG could support that too. (because of the same engine)
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Postby Pardner » Mon Aug 02, 2010 4:32 pm

This was brought up a long time ago. Chilli set hika on a quest to find a solution to the cg_shadows 2 bug, and hika came up with a temperary fix to force cg_shadows to 1.

viewtopic.php?t=1040&highlight=shadow

cg_shadows 2 caused the player shadows to leak through walls, thus giving away the players position.

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Postby haraldx » Mon Aug 02, 2010 5:07 pm

Ah I see. Oh well In tremulous there was this issue too, but it wasn't happening in every map, so it was enabled. Thanks anyway!
In Game Name: Harald
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My Favourite Char: TheMexican

Im Amigo With Sombrero On Head And Peacmaker In Hand !
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