Bart202 wrote:but you can bring 1 time full power devs and work .. and work. There should be an aim.
I am sure every of the devs has done some "1 time full power " FAR more than once.
Bart202 wrote:Maybe you can publish your aimings .. I am sure there are many programmers & informatics which would do some of it.
I agree that more publicity in terms of roadmaps, technical documentation, etc. would help to attract devs. There is however some of that stuff - and it is hardly used by any of the community at all.
Bart202 wrote:We need a new masterserver, as mouly said other games have fixed that already --> can't be so difficult.
No, it is in fact not difficult. In fact it is so easy, everyone can do it. If they just made the effort to use google. That however requires to feel some kind of responsibility for the project. If all the guys who came complaining here or in the #jeuxlinux channel, took that time and effort to try and solve the problem, we could have a 100 master servers by now
Dansh has posted information on his master server in this forum on Thu Feb 02, 2012 12:50 pm and nobody took notice. I have to say i did not either, shame on me. But the fact that this information has not spread through the community during a period of two weeks is symptomatic. Few people care to read the forums. They just wait until someone spells it all out for them.
So, as of now there are two dedicated SG master servers, which is good. One has been up for 22 days, one has been up for a week or so.
Bart202 wrote:If 1.1 will be out most sg players will come back .. that never came an update were reasons of players I know to stop the game ..
Hardly anyone is playing the 1.1b4 servers. Also, anyone can build the most current release themselves if they care to. I could run a server running the bleeding edge version of sg immediatley. In fact it is ready and configured and only needs to be started. Would anyone care to play it and report bugs? I tend to not believe so ...
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Bart, dont get me wrong, i am not picking on you personally. What you express here, however, is totally symptomatic of one of the problems i see with the SG community.
Community. That is the thing. Smokin Guns is a community project. This means that every progress that the game is supposed to make, has to be driven by the community.
Sadly a lot of the players obviously dont get this at all or dont get this to an extend where they would realize the consequences. In fact there is a lot of consumerism attitude towards developers, admins, mappers, ...
"Please make this", (often even lacking the "please") doesnt get stuff done. Feedback is important, ideas are important - but there is nothing to be demanded of anyone who sacrifices a lot of free time on this (or any) project.
If someone is not satisfied with anything - change it - it is a community project. And yeah, every individual is part of the community, why always try to load the work on someone else?!