Moderators: Pardner, TheDoctor
iLag wrote:I am not a big fan of westerns; I don't think I've ever even watched a western movie or played a western video game. Closest I've ever gotten was Firefly, or perhaps Trigun, but both of those are Space Westerns. Well there was Tremors 4, but that doesn't count. I just like that this game provides fast action without being overly frantic and rewards trigger discipline as opposed to spraying.
Well, seems I missed that earlier. I'll give it a look over and see if there's anything I can figure out.Last week I still migrated our old Trac site from SourceForge to a newer and fast version. We have there a bug tracker and you may still want to start helping on any of still alive bug... This just could be a good starting point.
The reason you didn't is because Trigun is an anime, that is Japanese cartoon. Also, there was one more western I forgot to mention in that list: Blazing Saddles. I can't believe that I couldn't remember that one; it's one of my favorite movies.Hey, I'm a Firefly fan !! Didn't heard about Trigun.
Yeah, it's a bit ambitious for right now. I think focusing on SG 1.2 is a better idea for now.Also I'm dreaming on a space western Smokin'Guns mod... Interested ?
Will have to contact Malcom Reynolds to ask if he would be our guest star
diff --git a/code/cgame/cg_draw.c b/code/cgame/cg_draw.c
index b103544..649c254 100644
--- a/code/cgame/cg_draw.c
+++ b/code/cgame/cg_draw.c
@@ -3799,7 +3799,7 @@ static void CG_SetupItemMenu(void){
(item->giTag == PW_BELT && cg.snap->ps.powerups[PW_BELT] && item->giType == IT_POWERUP) ||
(item->giType == IT_ARMOR && cg.snap->ps.stats[STAT_ARMOR])||
(item->giType == IT_POWERUP && item->giTag == PW_SCOPE && cg.snap->ps.powerups[PW_SCOPE]) ||
- (((item->giTag == WP_DYNAMITE || item->giTag == WP_KNIFE || WP_MOLOTOV) && item->giType == IT_WEAPON) &&
+ (((item->giTag == WP_DYNAMITE || item->giTag == WP_KNIFE || item->giTag == WP_MOLOTOV) && item->giType == IT_WEAPON) &&
cg.snap->ps.ammo[item->giTag] >= bg_weaponlist[item->giTag].maxAmmo)))
{
menu_items[count].inventory = qtrue;
@@ -4135,14 +4135,14 @@ static void CG_DrawBuyMenu( void ) {
&& item->weapon_sort != WS_MISC){
return;
}
- }
- if(item->giTag == PW_BELT && cg.snap->ps.powerups[PW_BELT])
- return;
- if(item->giType == IT_ARMOR && cg.snap->ps.stats[STAT_ARMOR])
- return;
- if(item->giTag == PW_SCOPE && cg.snap->ps.powerups[PW_SCOPE])
- return;
-
+ } else {
+ if(item->giTag == PW_BELT && cg.snap->ps.powerups[PW_BELT])
+ return;
+ if(item->giType == IT_ARMOR && cg.snap->ps.stats[STAT_ARMOR])
+ return;
+ if(item->giTag == PW_SCOPE && cg.snap->ps.powerups[PW_SCOPE])
+ return;
+ }
trap_SendConsoleCommand(va("cg_buy %s\n", item->classname));
// trap_S_StartSound(NULL, cg.snap->ps.clientNum, CHAN_WEAPON, cgs.media.buySound);
cg.oldbutton = qtrue;
iLag wrote:The reason you didn't is because Trigun is an anime, that is Japanese cartoon. Also, there was one more western I forgot to mention in that list: Blazing Saddles. I can't believe that I couldn't remember that one; it's one of my favorite movies.Hey, I'm a Firefly fan !! Didn't heard about Trigun.Yeah, it's a bit ambitious for right now. I think focusing on SG 1.2 is a better idea for now.Also I'm dreaming on a space western Smokin'Guns mod... Interested ? ...
Oh, and one last thing: it's iLag. With an L, not a T.
iLag wrote:I just came up with the fix for Ticket 27: You cannot buy knives after you bought a scope. If you clicked the link, then you'd notice that I also posted this there and attached the patch properly.
...
Not sure this is true: recently, I noticed on some evenings at least one busy server in the US (sometimes Paladin, sometimes Warhawk, sometimes Good, Bad & Ugly), even when the majority of the players seemed of European origin . Still though, the game should have more players from the states.Biondo wrote:Too bad no New World server is really active at present days.
TheDoctor wrote:the majority of the players seemed of European origin
TheDoctor wrote:Not sure this is true: recently, I noticed on some evenings at least one busy server in the US (sometimes Paladin, sometimes Warhawk, sometimes Good, Bad & Ugly), even when the majority of the players seemed of European origin . Still though, the game should have more players from the states.
iLag wrote:Well, I did some more work on the Trac's issue list.
#28 Gatling gun duplication bug (Fire a gun after gun is thrown away)
Could not replicate. Referenced videos no longer exist so I can not confirm I'm perfectly repeating the steps.
#35 End of a round pause
Patch provided. Unfortunately, said patch reveals minor bugs in the handling of map_restart when the round has ended.
#34 Shot at the beggining of a round
Could not replicate. Attached demo was useless due to depending on the map br_tijuana, which I was unable to obtain.
#26 1.1b4 bots cannot cope with more than one target
Replicated in 1.1 Release, but could not replicate in git master and ioq3-synchro. I believe that this is fixed already, thanks to "Merged bot AI enhancement by TheDoctor".
iLag wrote:As a final note, it looks like my patch for #27 was only added to the svn and not the git repositories. While right now it's not a real problem, in the future it could create issues.
Tequila wrote:In fact, it was in the ioq3-synchro branch but for the master branch I've some scripts to synchronize svn & github using "git svn"... but as we upgraded the SF project (in the sens of SourceForge tools), the SVN URL changed and I needed to checkout again completely the project... long time run and I was tired after I crashed my computer 2 or 3 times testing bloom effects
So it should be in github master later today
torhu wrote:Can't you just do "svn switch --relocate OLDURL NEWURL" instead of checking out again?