With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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Re: Is it alive?

Postby Tequila » Wed Mar 19, 2014 3:15 am

Tequila wrote:...
Some stuff are broken like the rotoscope effect, but honestly this is not really important for the game. This effect was just a toy and this is not mandatory to release SG.
...

Well, in fact I just fixed the framebuffer code support from Smokin'Guns 1.1 and is now available in renderer1. Next step for that will be to backport it in renderer2 as this should be the right place to support such stuff...
:twisted:

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Re: Is it alive?

Postby Ghosk » Sun Mar 23, 2014 9:21 pm

So happy you're working on the game :D
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Re: Is it alive?

Postby jamieson » Mon Mar 24, 2014 5:00 am

I love this game :) I registered just to reply. I run it on Debian and now I've got my five little kids playing it too. It's clean and fun for them and not scary like real Quake3 would be.
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Re: Is it alive?

Postby Barto » Mon Mar 24, 2014 10:17 pm

jamieson wrote:I've got my five little kids playing it too.

Definitely, playing cowboys changed a lot ;-) At least nobody will get hurt. :mrgreen:
"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."
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