If there is going to be the long-waited 1.2, I would like to see some changes here.
Firstly: I think it's stupid when usually 2 shoulder hits kills you instantly. The shoulder damage should be lowered to same as the leg damage.
I have played the game many years and many times I have though about balancing weapons and getting rifles for a good use.
Since I can't do any code and tweak etc. I post suggestion I think is worth testing:
*** Remington 58 ***
damage: 23range: 700
(default 600) ((This pistol has so low damage, that this is only a good thing))
*** Peacemaker ***
spread: 300damage: 35
(default 38) ((Dual colts are just overpowered))
*** Winchester 66 ***
spread: 250damage: 48
(default 44) ((I understood that dual colts has overall 70/76 damage + faster firerate. Maybe it should be increased to 50?))range: 1300
*** Colt Lightning ***
spread: 275damage: 48
(default 44)range: 1300
I really don't know how much the range does affect to damage at distances, but I think rifle's should have almost double of pistol's range.
Also the price of peacemaker and winchester 66 should be the same. (Both 22$ or 25$)Changes for RIFLES, with base damage 48 (I hope I calculated them correct):
head 1 neck 1
hands, arms 3 chest/upper back 1
stomach/lower back 2
leg 2 foot 2
The rest of the weapons are good IMO
I don't know how hard and time consuming is to code and test this so I'm not waiting to see changes instantly or maybe never but I wanted to post this just in case someone has interests and time.
PS. I don't know how accurate original stats in this topic are for 1.1 (I used them as a reference)