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Get your accurate weapon and damage stats here

Postby torhu » Sun Jun 05, 2005 3:45 am

These numbers are valid for SG 1.0. Spread is accuracy, and lower is better. Damage for shotguns is per pellet.

*** Bowie Knife ***
slashing damage: 50
throwing damage: 65-94 (randomly)
maxAmmo: 10

*** Remington 58 ***
spread: 300
damage: 23
range: 600
clipAmmo: 6
maxAmmo: 24

*** Schofield ***
spread: 350
damage: 30
range: 600
clipAmmo: 6
maxAmmo: 24

*** Peacemaker ***
spread: 300
damage: 38
range: 750
clipAmmo: 6
maxAmmo: 24

*** Winchester 66 ***
spread: 250
damage: 44
range: 1050
clipAmmo: 12
maxAmmo: 12

*** Colt Lightning ***
spread: 275
damage: 44
range: 1050
clipAmmo: 12
maxAmmo: 12

*** Sharps Rifle ***
spread: 100 (but see section about scope below)
damage: 65
range: 1500
clipAmmo: 1
maxAmmo: 12

*** Remington 12 Gauge ***
spread: 450
damage: 17
range: 800
pellets: 6
clipAmmo: 2
maxAmmo: 12

*** Sawed-Off Shotgun ***
spread: 1300
damage: 15.3
range: 600
pellets: 14
clipAmmo: 2
maxAmmo: 12

*** Winchester 97 ***
spread: 300
damage: 11.25
range: 800
pellets: 6
clipAmmo: 5
maxAmmo: 12

*** Gatling Gun***
spread: 125
damage: 44
range: 1350
clipAmmo: 25
maxAmmo: 2 clips


********** SPREAD **********
If walking, running or strafing, spread is multiplied (*=) by 1.4.
Then if crouching, spread *= 0.65, or if jumping, spread *= 5.
Then if using alternate (fast) fire with pistols, spread *= 3.

In addition, if not duel mode, spread *= 0.8, then if it's a shotgun, spread *= 0.55. This only means that spread values for shotguns and other weapons are not directly comparable.

In duel mode, the spread is different (possibly lower), and is also different at the beginning of the round. Not sure how it changes, the calculation was to complex to bother with.


********** DAMAGE **********
Damage differs according to where you're hit. Here's how it's calculated. The damage from the weapon stats is multiplied by these numbers. Knife damage both when thrown and when slashing, is unaffected by any of this.

head: 5
neck: 2.8
shoulder: 2
hands, arms:1
chest/upper back: 2.6
stomach/lower back: 2
groin/ass: 2
leg: 1.8
foot: 1.2

Damage is multiplied by 0.8 before applied to the body, but unchanged when applied to the boiler plate.

If target is further away than the weapon's range, damage caused will be reduced.


********** BOILER PLATE **********
The boiler plate has a starting health value of 60, and takes four times the damage that the body would have taken. It protects the chest, stomach, and back.

The boiler plate will absorb all damage. Only when it is gone, will the body be damaged. A single shot cannot damage both the boiler plate and the body. Except if hit by Sharp's rifle, which will go straight through it and only damage the body.


********** SPEED REDUCTION **********
If hit in a leg or foot your speed is reduced by 25%, but only for a short time.


********** SCOPE **********
This only applies to Sharps rifle. When aiming through the scope, spread is cut in half, doubling accuracy. If the scope is attached, but not being used, spread is doubled. So if you're going to use the Sharps without aiming through the scope, it pays to detach the scope first.

N.B. Having or having had a scoped Sharps in your inventory will double the spread of the other two rifles, and the Gatling gun. This is a bug that will be fixed in SG 1.1.


-------------------------------------------------------------------------------
EDIT: knife slashing damage was increased to 50 in b2.1.
EDIT: spread multiplier for alternate fire for pistols was increased from 1.6 to 3 in b2.2.
EDIT: Corrected Sharps rifle spread, added notes about scope.
Last edited by torhu on Tue Dec 29, 2009 11:41 pm, edited 10 times in total.
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Postby ReD NeCKersoN » Sun Jun 05, 2005 4:05 am

trohu wrote:groin/ass: 2

:lol: Personally, I think that should cause excrutiating pain animations! :lol:

I've always wondered about which weapons caused "X" amount of damage. Now we know! I think we all knew that the Peacemaker is the handgun of choice for damage....and headshots rule. Great info Torhu. Thanks for posting this. :D

torhu wrote:If hit in a leg or foot your speed is reduced by 25%, but only for an instant. Due to some lazy coding, this doesn't work if g_speed differs from the default 180. But this is an easy server-side fix, if needed.

Sounds like something to be added to version 2.1 !!! 8O
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Postby torhu » Mon Jun 13, 2005 5:39 am

torhu wrote:
If hit in a leg or foot your speed is reduced by 25%, but only for an instant. Due to some lazy coding, this doesn't work if g_speed differs from the default 180. But this is an easy server-side fix, if needed.

Fixed. I will put it in a server-side patch together with some other stuff. Maybe the 'bots fill server' fix, and the experimental Mac hitfile loading fix, which I hope will be tested someday. :|
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Postby El vAkonD » Thu Jul 14, 2005 2:14 pm

Uhhh.. there is a big stupid thing in these stats. I've never known why can i shoot with the remington shotgun soo far. But here is the answer:
*** Remington 12 Gauge ***
spread: 450
damage: 17
range: 800 !!!!


for the point of reference:
*** Peacemaker ***
spread: 300
damage: 38
range: 750 !!!!


So you can shoot with the shotgun farer than with the colt peacemaker. Isn't it stupid? I think it need some adjusting, even if the shotgun has a big dispersion. I'm sad when i'm typing this, 'cause the remington is my favourite weapon, but it is really too powerful. :(
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Postby El vAkonD » Thu Jul 14, 2005 3:46 pm

In my opinion, the prices of the guns need some adjusting too. Why can you buy a remington shotgun in every round, when it's one of the best weapon.. and etc..
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Postby SHS » Thu Jul 14, 2005 4:00 pm

I did not change nothing...
here is do once again texture :D
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Postby torhu » Thu Jul 14, 2005 6:49 pm

El vAkonD wrote:So you can shoot with the shotgun farer than with the colt peacemaker. Isn't it stupid? I think it need some adjusting, even if the shotgun has a big dispersion. I'm sad when i'm typing this, 'cause the remington is my favourite weapon, but it is really too powerful.

I don't think this matters much, because the spread is so high. It's just luck if you hit someone far away, and then you'll probably only damage them very little, so you have mostly just ruined your element of surprice. And it takes a while to reload.

El vAkonD wrote:In my opinion, the prices of the guns need some adjusting too. Why can you buy a remington shotgun in every round, when it's one of the best weapon.. and etc..

The remington shotgun is very good on small maps, or maps with lots of houses to sneak around. Like durango, cobber, or train. On other maps, it limits your ability to move around, because it won't help you much if you are attacked from a distance. If you see someone with a shotgun who haven't spotted you, you should try to move farther away before firing at them. Or attack them when they are reloading, since the remington has the longest reloading time of all weapons.

If it was made more expensive, the pump-action and sawed-off shotguns would probably have to be more expensive too. But then again, maybe the price could have been closer to the price of the sawed-off. But I almost always pick the remington instead because it's effective at longer range, so maybe someone who uses both a lot has an opinion about this.
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Postby torhu » Sun Sep 11, 2005 1:42 am

By the way, some of the stats I have posted are not correct in b2.0. I have noticed that neck damage is a lot lower in b2.0, and there are probably other differences too. But in b2.1, it will all be correct.
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Postby torhu » Fri Sep 15, 2006 12:49 am

Here's something I find useful. It's just a list of how many shots it takes too kill someone with each weapon. For shotguns it's the number of pellets that has to hit.

Code: Select all
Remington 58, base damage is 23:
--------------------------------
              head 2
              neck 2
         shoulders 3
       hands, arms 6
  chest/upper back 3
stomach/lower back 3
         groin/ass 3
               leg 4
              foot 5

Schofield, base damage is 30:
-----------------------------
              head 1
              neck 2
         shoulders 3
       hands, arms 5
  chest/upper back 2
stomach/lower back 3
         groin/ass 3
               leg 3
              foot 4

Peacemaker, base damage is 38:
------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 4
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3

Winchester 66, base damage is 44:
---------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 3
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3

Colt Lightning, base damage is 44:
----------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 3
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3

Sharp's Rifle, base damage is 65:
---------------------------------
              head 1
              neck 1
         shoulders 1
       hands, arms 2
  chest/upper back 1
stomach/lower back 1
         groin/ass 1
               leg 2
              foot 2

Remington 12 Gauge, base damage is 17:
--------------------------------------
              head 2
              neck 3
         shoulders 4
       hands, arms 8
  chest/upper back 3
stomach/lower back 4
         groin/ass 4
               leg 5
              foot 7

Sawed-Off Shotgun, base damage is 15.3:
---------------------------------------
              head 2
              neck 3
         shoulders 5
       hands, arms 9
  chest/upper back 4
stomach/lower back 5
         groin/ass 5
               leg 5
              foot 7

Winchester 97, base damage is 11.25:
------------------------------------
              head 3
              neck 4
         shoulders 6
       hands, arms 12
  chest/upper back 5
stomach/lower back 6
         groin/ass 6
               leg 7
              foot 10

Gatling Gun, base damage is 44:
-------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 3
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3


Don't worry, I didn't type or calculate this by hand. ;)
Last edited by torhu on Sat Sep 16, 2006 5:12 pm, edited 1 time in total.
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Postby Breli » Sat Sep 16, 2006 1:16 pm

Hmmm ... Are you sure about this?

torhu wrote:Winchester 66, base damage is 44:
---------------------------------
head 1
neck 1


I just experimented a bit on SitW. I took me two headshots with the golden boy to kill a bot (happend only once though). At least that was what the console printed out ... Is there some variation in these figures? Some randomized damage amount or something?

[edit]
I tried it again locally, with bot_pause, skill hardest. I takes two hits in the neck to kill a bot with the winchester66 ... strange
[/edit]
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Postby Pardner » Sat Sep 16, 2006 4:06 pm

I know the Remington 58 takes more than 1 headshot to get a kill. even on bots @ mediem difficulty.

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Postby torhu » Sat Sep 16, 2006 5:13 pm

Sorry, guys. I forgot to include a 0.8 multiplier. I've edited the list.
torhu wrote:Damage is multiplied by 0.8 before applied to the body, but unchanged when applied to the boiler plate.
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Postby moRtem » Wed Sep 16, 2009 12:15 am

is this list still up to date?

and would it be possible to add info about the effect of secondary weapon-mode when using shotguns?

thanks in advance,


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Postby torhu » Wed Sep 16, 2009 1:55 am

It's up to date, yes. The shotgun altfire is just double the number of pellets, so double the potential damage.
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Postby moRtem » Wed Sep 16, 2009 6:04 pm

torhu wrote:It's up to date, yes. The shotgun altfire is just double the number of pellets, so double the potential damage.


ah oke - i never really used the secondary weapon-mode -- i thought it was more than just double number of pellets

thanks for the fast reply :-)


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