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Postby Redwing » Sun Oct 25, 2009 3:02 pm

Tequila wrote:Okay, can you try to start the game with "+set s_alDriver libopenal.so.1" ?
You may have this one still installed, otherwise you're just missing the OpenAL package.

Get the same error:

./smokinguns.x86: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory

I don't think I have the OpenAL package. I search my computer's file system for "openal" and "libopenal" and nothing comes up.

How can I acquire this package? The OpenAL project site doesn't seem to have any Linux links....
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Postby yap » Mon Oct 26, 2009 11:12 am

Redwing wrote:I don't think I have the OpenAL package. I search my computer's file system for "openal" and "libopenal" and nothing comes up.

How can I acquire this package? The OpenAL project site doesn't seem to have any Linux links....


Open Synaptics (it's within the "System" menu") and search for openal. You can then install it with a few clicks if not yet done. If you find it installed but the game does not start, open a terminal and type:

find /usr/lib*/ -name "*openal*"

(the quotes are important!) and post the output here. Maybe it's just a version mismatch that can be fixed with a symlink...

Cheers

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Postby Redwing » Mon Oct 26, 2009 9:45 pm

yap wrote:
Redwing wrote:I don't think I have the OpenAL package. I search my computer's file system for "openal" and "libopenal" and nothing comes up.

How can I acquire this package? The OpenAL project site doesn't seem to have any Linux links....


Open Synaptics (it's within the "System" menu") and search for openal. You can then install it with a few clicks if not yet done. If you find it installed but the game does not start, open a terminal and type:

find /usr/lib*/ -name "*openal*"

(the quotes are important!) and post the output here. Maybe it's just a version mismatch that can be fixed with a symlink...

Cheers

yap

Thank you! I'm going to install them. In my earlier searches, I have learned how to symlink to the new openal (libopenal1) when Smokin' Guns looks for libopenal0, but it might be wrong. I'll try that if it doesn't work, and post back if I still have problems.

Edit: shoot, I lost the link about symlinking. I don't really know how to do it. Anyways, the output of doing that thing you told me to do:

/usr/lib/libopenal.so.1
/usr/lib/cli/tao-openal-1.1
/usr/lib/libopenal.so.1.4.272
/usr/lib/pkgconfig/tao-openal.pc
/usr/lib/pkgconfig/tao-openal-1.1.pc

I take it I need to Symlink to libopenal.so.1, but like I said, I don't actually know how to do that.

EDIT 2: Figured it out all by myself! Now it says it can't load the OpenGL subsystem, so i'm going to search Synaptic for that. Here's the error:
Code: Select all
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf: opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so: QGL_Init: Can't load libGL.so from /etc/ld.so.conf: libGL.so: cannot open shared object file: No such file or directory
failed
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem


EDIT 3: I found LibGL.so.1 in usr/lib. But where should I softlink it? I can't tell from the error where it's looking.

EDIT 4: OK, I ran the program with "+set r_gldriver /usr/lib/libGL.so.1" tacked on the end. It opened, but it is SLOW as all getup. I mean, even the mouse lags on the main screen. Now, my computer is crappy, but it's not THAT bad-- something must have come out wrong. Looking back at the Terminal readout, I see: "GL_S3_s3tc not found", so that might be something. But nothing else seems wrong. Here's the full readout:
Code: Select all
UID 1000 EUID 1000
SG 1.0 linux-i386 Dec 31 2008
----- FS_Startup -----
pak0 has checksum 2206249363
alamo1 has checksum 3611996451
joekarimat1 has checksum 891991440
sg_maps0 has checksum 3111238755
sg_pak0 has checksum 2450671269
sg_sounds has checksum 1404357192
sg_textures0 has checksum 3110057026
Current search path:
/home/grant/.smokinguns/smokinguns
./smokinguns/sg_textures0.pk3 (1018 files)
./smokinguns/sg_sounds.pk3 (278 files)
./smokinguns/sg_pak0.pk3 (803 files)
./smokinguns/sg_maps0.pk3 (161 files)
./smokinguns/joekarimat1.pk3 (178 files)
./smokinguns/alamo1.pk3 (14 files)
./smokinguns
/home/grant/.q3a/smokinguns
/home/grant/.smokinguns/baseq3
./baseq3/pak0.pk3 (107 files)
./baseq3

----------------------
2559 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading /usr/lib/libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: Software Rasterizer
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: Mesa Project
GL_RENDERER: Software Rasterizer
GL_VERSION: 2.1 Mesa 7.4
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
HACK: using vertex lightmap approximation
Initializing Shaders
...loading 'scripts/base_light.shader'
...loading 'scripts/common.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sg.shader'
...loading 'scripts/unlagged.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/weapon_fx.shader'
...loading 'scripts/wqfx.shader'
...loading 'scripts/joekari.shader'
----- finished R_Init -----
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
  Vendor:     OpenAL Community
  Version:    1.1
  Renderer:   OpenAL Soft
  AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
  Device:     ALSA Software on default
Available Devices:
ALSA Software on default
ALSA Software on Intel ICH5
OSS Software
Wave File Writer
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm.
VM file ui compiled to 681078 bytes of code
ui loaded in 3126528 bytes on the hunk
trying menu/art/fx_base.TGA...
trying menu/art/fx_red.TGA...
trying menu/art/fx_yel.TGA...
trying menu/art/fx_grn.TGA...
trying menu/art/fx_teal.TGA...
trying menu/art/fx_blue.TGA...
trying menu/art/fx_cyan.TGA...
trying menu/art/fx_white.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
UI menu load time = 1534 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 394 milli seconds
Registering WQ3 model: models/wq3_players/wq_female1/icon_blue
Registering WQ3 model: models/wq3_players/wq_female1/icon_red
Registering WQ3 model: models/wq3_players/wq_male1/icon_blue
Registering WQ3 model: models/wq3_players/wq_male1/icon_red
Registering WQ3 model: models/wq3_players/wq_male2/icon_blue
Registering WQ3 model: models/wq3_players/wq_male2/icon_red
Registering WQ3 model: models/wq3_players/wq_male3/icon_blue
Registering WQ3 model: models/wq3_players/wq_male3/icon_red
8 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Family-Desktop
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
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Postby Tequila » Tue Oct 27, 2009 1:58 am

Good work.

Right now, you're using the MESA OpenGL software rendering. You should look for an accelerated 3D driver dedicated to your video card now.
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Postby Redwing » Tue Oct 27, 2009 2:43 am

Tequila wrote:Good work.

Right now, you're using the MESA OpenGL software rendering. You should look for an accelerated 3D driver dedicated to your video card now.

My computer is rather old, and I get the feeling I won't find much. I tried downloading the Intel graphics drivers for my integrated graphics, but they didn't install, and apparently they are already included in Ubuntu anyway. For the record, I've got an Intel 82865G graphics controller.

While I was researching I found this thing called Compiz and how most people seem to think it should be turned off... maybe that could yield some result?

Edit: Nope, nothing. I have no idea what to do.
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Postby yap » Tue Oct 27, 2009 11:28 am

Nicely done Redwing! Your're on the right way to become a Linux guru 8)

Redwing wrote: I have no idea what to do.


I'm not sure if there's anything you can do about it. Intel's integrated graphic chips are not really known for their 3D power :( Have you been able to play games on Windows? You probably won't find a better driver than the one that's included in the kernel, however 3D acceleration should imho be supported with the open source drivers too. To check if acceleration is enabled, type

Code: Select all
glxinfo | less


and look for a line that says something like "DRI enabled" near the top of the output. You can also post the output here, maybe there is some interesting information... Which Ubuntu version are you using? If it's 9.04 than you should upgrade to 9.10, the Intel drivers have been improved a lot since 9.04 has been released!

BTW : turning of compiz before launching a game is generally a good idea! Many games do not work correctly if Compiz is enabled.
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Postby Redwing » Tue Oct 27, 2009 12:24 pm

yap wrote:Nicely done Redwing! Your're on the right way to become a Linux guru 8)

Redwing wrote: I have no idea what to do.


I'm not sure if there's anything you can do about it. Intel's integrated graphic chips are not really known for their 3D power :( Have you been able to play games on Windows? You probably won't find a better driver than the one that's included in the kernel, however 3D acceleration should imho be supported with the open source drivers too. To check if acceleration is enabled, type

Code: Select all
glxinfo | less


and look for a line that says something like "DRI enabled" near the top of the output. You can also post the output here, maybe there is some interesting information... Which Ubuntu version are you using? If it's 9.04 than you should upgrade to 9.10, the Intel drivers have been improved a lot since 9.04 has been released!

BTW : turning of compiz before launching a game is generally a good idea! Many games do not work correctly if Compiz is enabled.

It runs very well in Windows, actually. When I played in XP I got ~100 FPS. I had all the settings turned down, but I don't mind that. Now that you mention it, one of the Linux drivers I downloaded from Intel was labeled "DRI", but if failed to install because it said it needed the latest Kernel. I'll try updating. Can't do anything this morning, though, because I'm using my Windows partition.
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Postby yap » Tue Oct 27, 2009 12:34 pm

Redwing wrote: I'll try updating. Can't do anything this morning, though, because I'm using my Windows partition.


Updating to 9.10 is probably the best thing to do, it'll get you improved drivers and a newer kernel. If you're lucky, you won't need to manually upgrade your drivers at all. Though 9.10 is officially released on Friday, you can start the upgrade at any time by executing

Code: Select all
sudo update-manager -d


Good luck and let us know if it worked...
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Postby Redwing » Tue Oct 27, 2009 10:00 pm

First off, here's the output from glxinfo:
Code: Select all
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa Project
OpenGL renderer string: Software Rasterizer
OpenGL version string: 2.1 Mesa 7.4
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution,
    GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord,
    GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_vertex_array,
    GL_3DFX_texture_compression_FXT1, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ATI_blend_equation_separate,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
    GL_ATI_fragment_shader, GL_ATI_separate_stencil,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_MESA_pack_invert, GL_MESA_program_debug, GL_MESA_resize_buffers,
    GL_MESA_texture_array, GL_MESA_ycbcr_texture, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_fragment_program, GL_NV_light_max_exponent,
    GL_NV_point_sprite, GL_NV_texture_rectangle, GL_NV_texgen_reflection,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format,
    GL_SGI_color_matrix, GL_SGI_color_table, GL_SGI_texture_color_table,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

64 GLX Visuals
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0xd3 24 tc  0 24  0 r  .  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
0xd4 24 tc  0 24  0 r  .  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
0xd5 24 tc  0 24  0 r  y  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
[...]
[snip: all of these say "None" or "Slow"]

No DRI enabled. I'm updating to 9.10 now, I'll be back after the restart.
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Postby Redwing » Wed Oct 28, 2009 12:42 am

YES! IT WORKED!

9.10 could NOT have come at a better time! Time to play Smokin' Guns again! :D :D :D

Update: well, I've played around a bit, and it seems that I'm having trouble on the big maps like NewTown, DawnFort, etc. I didn't have that when I played in XP. I've got all settings on lowest. Still, it's an improvement. Everything graphically is working much faster on this computer now...
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Postby yap » Wed Oct 28, 2009 12:17 pm

Redwing wrote:No DRI enabled. I'm updating to 9.10 now, I'll be back after the restart.


Actually, it has been enabled. There's a line that says "direct rendering: Yes" (DRI means "Direct Rendering Interface"). But, as you could see, the 3D acceleration of the Intel drivers in 9.04 was a nightmare. I don't know if the current drivers are as fast as they were in 8.10 (I don't own an Intel graphics chip and, honestly, I'd never buy one), but since you can at least play now... congratulations :P

If you like to experiment a little bit (and possible break your Xorg), I suggest that you keep an eye on the development of Mesa, Xorg and the Intel drivers. AFAIK, there are Ubuntu repos that provide the latest packages of all needed components, but you may find more info on this in the ubuntu wiki and forums...

Cheers
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Postby yap » Wed Oct 28, 2009 12:44 pm

Upps, I just noticed that, although DRI is enabled according to the output, it says

GL_RENDERER: Software Rasterizer


Imho, that means that hardware acceleration is NOT enabled. I'm not sure why this is the case, maybe the drivers do not support hardware acceleration at all for your graphics chip. Could you post the output of

Code: Select all
glxinfo | less


and

Code: Select all
glxgears --info


here? Maybe it has changed with the new version. You can also use glxgears for benchmarking the hardware (though it's a very simple benchmark) and ask other users within the Ubuntu forums if they get significantly higher values with the same hardware...
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Postby Redwing » Wed Oct 28, 2009 8:56 pm

I've played some more, and I'm pretty much getting 25 FPS average. It makes it very difficult to play effectively.

Glxinfo | less:

Code: Select all
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 865G GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 7.6
OpenGL extensions:
    GL_ARB_copy_buffer, GL_ARB_draw_buffers, GL_ARB_half_float_pixel,
    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
    GL_EXT_blend_subtract, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_range_elements,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_fog_coord,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
    GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage,
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object,
    GL_ATI_blend_equation_separate, GL_IBM_multimode_draw_arrays,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
    GL_NV_point_sprite, GL_NV_texture_rectangle, GL_NV_texgen_reflection,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

72 GLX Visuals
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0xae 24 tc  0 24  0 r  .  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
0xaf 24 tc  0 24  0 r  .  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
0xb0 24 tc  0 24  0 r  y  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
0xb1 24 tc  0 24  0 r  y  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
0xb2 24 tc  0 24  0 r  y  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
[...]
[snip: again, all these are "slow" or "none"]


Glxgears, when I wasn't doing anything else at all, was running:
2959 frames in 5.0 seconds
2856 frames in 5.0 seconds
2913 frames in 5.0 seconds
2930 frames in 5.0 seconds

Also, to be filed under the "bizarre" category: when I turn OpenGL Effects or whatever On under System options, the sound turns to pops and fizzles.
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Postby yap » Thu Oct 29, 2009 12:07 pm

With the new drivers the "OpenGL renderer string" has changed to something Intel specific, so imho hardware acceleration is enabled, as described in this guide.

You should try to find somebody with the same hardware so you can compare the performance and the settings. The Ubuntu forums would be much better for that than the SG forum. But be careful to only compare your performance to users of Ubuntu 9.10 (Karmic) and to not follow any "performance guides" that have been written for 9.04 (Jaunty)! There's a huge difference so that can be dangerous!

Redwing wrote:Also, to be filed under the "bizarre" category: when I turn OpenGL Effects or whatever On under System options, the sound turns to pops and fizzles.


Not sure what you mean, probably compiz ("advance desktop effects" or sth like that). Like I already said, it needs to be disabled before gaming. No matter how powerful your machine is, some games (e.g. Nexuiz, UrT, Sauerbraten) don't work correctly with compiz enabled. It also uses up additional resources and with hardware like yours that's definitely noticable...

Good luck
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Postby Redwing » Thu Oct 29, 2009 9:23 pm

yap wrote:With the new drivers the "OpenGL renderer string" has changed to something Intel specific, so imho hardware acceleration is enabled, as described in this guide.

You should try to find somebody with the same hardware so you can compare the performance and the settings. The Ubuntu forums would be much better for that than the SG forum. But be careful to only compare your performance to users of Ubuntu 9.10 (Karmic) and to not follow any "performance guides" that have been written for 9.04 (Jaunty)! There's a huge difference so that can be dangerous!

Redwing wrote:Also, to be filed under the "bizarre" category: when I turn OpenGL Effects or whatever On under System options, the sound turns to pops and fizzles.


Not sure what you mean, probably compiz ("advance desktop effects" or sth like that). Like I already said, it needs to be disabled before gaming. No matter how powerful your machine is, some games (e.g. Nexuiz, UrT, Sauerbraten) don't work correctly with compiz enabled. It also uses up additional resources and with hardware like yours that's definitely noticable...

Good luck

It's an option in-game, under System, you can say "Enable OpenGL Extensions" yes or no. When I click Yes, the sound all becomes one big hiss. It also hisses when I start the program.
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