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synapse.config

Postby Plates » Sun Feb 01, 2009 6:36 am

I tried installing GTK Radiant 1.4 on a windows XP SP3 machine. GTK radiant is working, I can use Quake3 settings, but not the Smokin' Gun setting. GTK radiant opens up the splash and the has gives an error message about synapse server couldn't be started.

Radiant.log file:
Code: Select all
Started logging to C:/Program Files/GtkRadiant-1.4/radiant.log

Today is: Sat Jan 31 17:38:36 2009

This is GtkRadiant '1.4.0' compiled Dec 21 2003

Offical qeradiant.com build

Wrote XML property file 'C:/Program Files/GtkRadiant-1.4/global.pref'

Running in network mode, prefs path set to 'C:/Program Files/GtkRadiant-1.4/'

game name            : 'Smokin Guns'

game file            : 'sg.game'

game path            : 'C:/Program Files/Smokin' Guns/Radiant-1.4/'

base game            : 'smokinguns'

engine path          : 'C:/Program Files/Smokin' Guns/'

engine               : 'smokinguns.exe'

shaderlist           : 'scripts/shaderlist.txt'

caulk shader: 'textures/common/caulk'

default texture scale: 0.5

single eclass load   : No

patches supported    : Yes

Wrote XML property file 'C:/Program Files/GtkRadiant-1.4/global.pref'

Reloading global prefs from file

Opened XML property file: 'C:/Program Files/GtkRadiant-1.4/global.pref'

Opened XML property file: 'C:/Program Files/GtkRadiant-1.4/sg.game/local.pref'

OpenGL not ready - postpone texture compression capability check

OpenGL not ready - postpone ATI bug workaround setup

Attemping to load RC file C:\Program Files\GtkRadiant-1.4\radiantgtkrc

Loading GL library: opengl32.dll ...Done.

GDK's coordinate system is offset by 0 over the x-axis and 0 over the y-axis from Windows' coordinate system.

Processing .xlink file 'C:/Program Files/GtkRadiant-1.4/global.xlink'

Processing .xlink file 'C:/Program Files/Return To Castle Wolfenstein/Radiant-1.4/game.xlink'

'C:/Program Files/Smokin' Guns/Radiant-1.4/game.xlink' not found / parse failed

Processing .xlink file 'C:/Program Files/ioquake3/Radiant-1.4/game.xlink'

Processing .xlink file 'C:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.4/game.xlink'

loading synapse XML config file 'C:/Program Files/Smokin' Guns/Radiant-1.4/synapse.config'

'C:/Program Files/Smokin' Guns/Radiant-1.4/synapse.config' invalid/not found

Synpase server initialization failed (see console)



GetLastError: The system cannot find the path specified.




An unrecoverable error has occured.

Would you like to edit Preferences before exiting Radiant?Shutting down GL ...Done.

Closing log file at Sat Jan 31 17:38:47 2009
Plates
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Postby Breli » Sun Feb 01, 2009 10:36 am

Hi and welcome to the forums. Locate the synapse config file either in your Radiant installatin or in the mapping package for SG and make sure it can be found in the toolspath (i.e. usually ...\Smokin' Guns\Radiant-1.4 or so).

synapse.config is a simple text file which is need for some reason.
SG name: =SG= BRELI

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Gunmen: Looks like we are short on one horse!
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Postby Plates » Sun Feb 01, 2009 10:16 pm

There isn't one in GTKradiant folder or smokin' guns. I had tried making one off a samples of the file I found online [posts I foun off another forum], but it's still giving me the same error.
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Postby Breli » Sun Feb 01, 2009 11:30 pm

You are right. The file is missing in our mapping package. I needed it as well. I am not sure where I got it from. My synapse.config is located in "C:\Programme\Smokin' Guns Development\Zero Radiant" which is the path where all the tools go (such as q3map2). The content is as follows:

Code: Select all
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- synapse XML configuration -->
<synapseconfig>
  <client name="core">
    <api name="image">
      tga jpg
    </api>
    <api name="VFS">
      pk3
    </api>
    <api name="shaders">
      quake3
    </api>
    <api name="map">
      mapq3
    </api>
    <api name="eclass">
      def
    </api>
    <api name="surfdialog">
      quake3
    </api>
  </client>
  <client name="image">
    <api name="VFS">
      pk3
    </api>
  </client>
  <client name="shaders">
    <!-- NOTE: this is a SYN_PROVIDE -->
    <api name="shaders">
       quake3
    </api>
    <api name="VFS">
       pk3
    </api>
  </client>
  <client name="map">
    <api name="shaders">
      quake3
    </api>
  </client>
  <client name="xmap">
    <api name="shaders">
      quake3
    </api>
  </client>
  <client name="model">
    <api name="shaders">
      quake3
    </api>
    <api name="VFS">
      pk3
    </api>
  </client>
</synapseconfig>


I am not sure why it is needed and what settings can be configured here and how we might change that :)

Please report whether that solved your problem :)
SG name: =SG= BRELI

Harmonica: Did you bring a horse?
Gunmen: Looks like we are short on one horse!
Harmonica: No. You brought two too many.
User avatar
Breli
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Posts: 906
Joined: Mon Jul 18, 2005 10:08 am
Location: Germany



Postby Plates » Mon Feb 02, 2009 12:17 am

Thanks Breli, that file worked great. I had to put it in both the GTKradiant 1.4 folders (C:\Program Files\GTKradiant-1.4\ & C:\Program Files\Smokin' Guns\GTKRadiant-1.4\).

There was another small issue there wasn't a bspc.exe with smokin' guns or GTK radiant 1.4, so i had to use the one with GTK radiant 1.5 which seemed to work well.
Plates
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Postby Breli » Mon Feb 02, 2009 12:38 am

Hi, thx for letting us know. I noticed the missing bspc as well. We will probably upload a new mapping tools package soon ...
SG name: =SG= BRELI

Harmonica: Did you bring a horse?
Gunmen: Looks like we are short on one horse!
Harmonica: No. You brought two too many.
User avatar
Breli
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Posts: 906
Joined: Mon Jul 18, 2005 10:08 am
Location: Germany



Postby L3th4l » Mon Feb 02, 2009 3:58 am

synapse.config and the bspc.exe are both installed by radiant, that's why they are not included in the map pack. If radiant didn't install a folder named Radiant-1.4 to your C:\Program Files\Smokin' Guns\. Then you did something wrong during the radiant install.

Path should be C:\Program Files\Smokin' Guns\Radiant-1.4.

I have tested it multiple times and Radiant always installs that folder.
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Postby Breli » Mon Feb 02, 2009 11:43 am

Ah, ok, that explain why the files were missing in my case. Zero Radiant doesn't have any installation routine ;) ... I am not 100% sure but I believe the current Zero Radiant archive doesn't cpntain both files.

Anyway, it is solved now :)
SG name: =SG= BRELI

Harmonica: Did you bring a horse?
Gunmen: Looks like we are short on one horse!
Harmonica: No. You brought two too many.
User avatar
Breli
SG Team
 
Posts: 906
Joined: Mon Jul 18, 2005 10:08 am
Location: Germany



Postby L3th4l » Mon Feb 02, 2009 7:07 pm

Geez, forgot you were using zero radiant.. :D

If you want or maybe you already have, put a zero radiant mapping pack together and I will put it up.
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Location: Binghamton, NY. USA



Postby Breli » Mon Feb 02, 2009 11:30 pm

check my last post in the zero radiant thread in our forum ;) ... I already created a mapping package along with the tutorial.
SG name: =SG= BRELI

Harmonica: Did you bring a horse?
Gunmen: Looks like we are short on one horse!
Harmonica: No. You brought two too many.
User avatar
Breli
SG Team
 
Posts: 906
Joined: Mon Jul 18, 2005 10:08 am
Location: Germany




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