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Moderator: Pardner

Postby /dev/random » Wed Feb 18, 2009 4:30 pm

/status is a serverside command. Therefor, it only works if playing locally or as serveradmin.

I didn't notice that SG doesn't have /stats, sorry for mentioning it :?
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Postby Pardner » Wed Feb 18, 2009 7:23 pm

ChainLightnin' wrote:Serverstatus seems to show much the same as tab.

true, but it also shows the client number: which can be used to kick:

/serverstatus
/callvote clientkick <clientnumber>
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Postby ChainLightnin' » Wed Feb 18, 2009 9:30 pm

I get it! Thanks. :)
Well...Mr. Chain Blue Lightnin' hisself..heh, heh!
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Postby dowoshek » Sun May 31, 2009 11:07 am

Monty wrote:if we're talking about systems, there's one quite interesting on some servers of Soldat or CS - when you're tked, you can punish your murderer as following - kill him immediately, kill him at the beginning of the next round, lower his HP to 1, give him a bannpoint (like a complain), call a vote or simply forgive him/her. of course that there can be many other ways of punishment, hehe.. but it's not very important. more important, probably, is to make an availibility to comfortably call a vote for anyone (which already works, except these name-changing assholes).

Yes, punish system used in Soldat is very usefull. Quick access to elimination or punishment of teamkillers. It's really worth of consideration by SG developers.
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Postby moRtem » Sun May 31, 2009 12:45 pm

Pardner wrote:
ChainLightnin' wrote:Serverstatus seems to show much the same as tab.

true, but it also shows the client number: which can be used to kick:

/serverstatus
/callvote clientkick <clientnumber>


This won't work since /serverstatus doesn't show the IDs which are used for the kick.

( /rcon status and /serverstatus display DIFFERENT IDs and the ones from /rcon status are used by clientkick, so it is not possible to find out the client's "real" ID without being serveradmin)


/quit
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