With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
If you have any trouble with SG, this is the place to ask.

Moderator: Pardner

Problem with the graphic

Postby !NuB!Donut » Thu Jun 17, 2010 10:14 pm

Yesterday i update my graphic card driver and since that i get ugly grafik bug when i use lightning: light map

but look yourselve.
t_1mvichbvpbtm_b789bd5.jpg
t_1mvichbvpbtm_d33faca.jpg
t_1mvichbvpbtm_65411a5.jpg
t_1mvichbvpbtm_bf31744.jpg
t_1mvichbvpbtm_ade7899.jpg


t_1mvichbvpbtm_551b50a.jpg
t_1mvichbvpbtm_a63d0bd.jpg


I installed it new but then i get the same bugs and i tryed it whis the beta but there is the same. :x :x

I hope someone can help me.
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Postby LuckyGenDago » Thu Jun 17, 2010 11:24 pm

you tried a reinstall?
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Postby Pardner » Fri Jun 18, 2010 12:52 am

!NuB!Donut wrote:I installed it new

LuckyGenDago wrote:you tried a reinstall?

:? A new install shouldn't need reinstalling.

Try updating your graphic drivers?

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Re: Problem with the graphic

Postby /dev/random » Fri Jun 18, 2010 5:07 pm

!NuB!Donut wrote:Yesterday i update my graphic card driver and since that i get ugly grafik bug
Pardner wrote:Try updating your graphic drivers?

Hehe :)

Why don't you just downgrade your drivers again? There's no reason to always have the latest betas running, if there is an old version that works just fine.

Which graphics card, which driver version, which operating system, any special settings for the game itself?
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Postby !NuB!Donut » Fri Jun 18, 2010 11:52 pm

Why don't you just downgrade your drivers again?

becaus some other games like gta 4 and H.A.W.X. run better with this version but if i don't find a way to solve this problem then I will downgrade my driver.

There's no reason to always have the latest betas running

I tested the newest official version and the newest beta but in both i get this bug

Which graphics card, which driver version, which operating system, any special settings for the game itself?


graphics card: Radeon HD 5770
driver version:
t_i8541m_d921428.png
operating system: Windows xp professional service pack 3

any special settings for the game itself?

t_13dspsojxbm_c6c88f3.jpg
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Postby !NuB!Donut » Sat Jun 19, 2010 12:29 am

Damned!! now i can't play online but yesterday it works whis the same bugs. This is the error i get when i want to connect to a server.
t_14h7jji9i9dm_99a0596.jpg
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Postby LuckyGenDago » Sat Jun 19, 2010 1:40 am

retry it with sg 1.0 aggain
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Postby Pardner » Sat Jun 19, 2010 2:07 am

also try reconnecting but with:
/cl_allowdownload 0
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Postby ChainLightnin' » Sat Jun 19, 2010 2:16 am

That sure looks like the right driver for that setup. I notice that they offer the 10.6 graphics driver only, or the whole Cadylist package. Wonder if some setting in SG graphics setup is confilicting with Cadylist? Sure seems like you should be able to run that latest driver with the latest 1.1b4 on XP. A friend has just that setup, not sure about his SG settings, but it works great.
Well...Mr. Chain Blue Lightnin' hisself..heh, heh!
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Postby moRtem » Sat Jun 19, 2010 8:18 am

and you are totally sure, that you didn't mess with your pk3-files ?

i somehow got the feeling you got corrupt pk3s


/quit
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Postby !NuB!Donut » Sat Jun 19, 2010 7:07 pm

retry it with sg 1.0 aggain

I tried and i got the same bugs again

also try reconnecting but with:
/cl_allowdownload 0

Then I get
t_14h7jji9i9em_519d21e.jpg

Here is the console log
Smokin' Guns 1.1b4 win_msvc-x86 Jan 16 2010
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Jan\Anwendungsdaten\Smokin' Guns/smokinguns
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_textures0.pk3 (1018 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_pak0.pk3 (803 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_maps1.pk3 (70 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns/smokinguns
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns/baseq3

----------------------
2715 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
engine: Smokin' Guns 1.1b4, Jan 16 2010 10:27:24, win_msvc-x86
comment: Official release
contact: viewforum.php?f=22
md5sum: ACF501DB8344CFC3BE3D1EC8CDED3C68
----- Initializing Renderer ----
-------------------------------
check1: 0049DA500049E160004A58A0004A5850004A2540
Smokin' Guns checks on
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 8: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x1024 640x480 800x600 1024x768 1280x960 1280x800 1280x768 1280x720'
GL_RENDERER: ATI Radeon HD 5700 Series
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
...using GL_ARB_texture_non_power_of_two
...using GL_EXT_framebuffer_multisample
^3WARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 4.0.9901 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_ÌGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Allocated 96 sources.
OpenAL default capture device is 'WaveIn on Realtek HD Audio Input'
OpenAL capture device opened.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.6.372
Renderer: OpenAL Soft
AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Device: DirectSound Software
Available Devices:
DirectSound Software
Wave File Writer
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1129 jump table targets
VM file ui compiled to 697624 bytes of code
ui loaded in 2456096 bytes on the hunk
UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
Parsing menu file:ui/pop_sound_restart.menu
UI menu load time = 1137 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 77 milli seconds
Registering SG model: models/wq3_players/wq_female1/icon_blue
Registering SG model: models/wq3_players/wq_female1/icon_red
Registering SG model: models/wq3_players/wq_male1/icon_blue
Registering SG model: models/wq3_players/wq_male1/icon_red
Registering SG model: models/wq3_players/wq_male2/icon_blue
Registering SG model: models/wq3_players/wq_male2/icon_red
Registering SG model: models/wq3_players/wq_male3/icon_blue
Registering SG model: models/wq3_players/wq_male3/icon_red
8 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: jans
IP: 192.168.1.37
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
Resolving update.smokin-guns.net
update.smokin-guns.net resolved to 91.121.41.88:27951
CL_RequestMotd: 162 msec
91.121.106.158:27962 resolved to 91.121.106.158:27962
Resolving authorize.smokin-guns.net
authorize.smokin-guns.net resolved to 91.121.41.88:27952
Smokin' Guns magic on cl_motdString applied
^3WARNING: server is not allowed to set sv_fps=20
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Jan\Anwendungsdaten\Smokin' Guns/smokinguns
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_textures0.pk3 (1018 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_pak0.pk3 (803 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_maps1.pk3 (70 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns/smokinguns
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns\baseq3\pak0.pk3 (107 files)
not on the pure list
C:\Dokumente und Einstellungen\Jan\Desktop\Smokin' Guns/baseq3

handle 1: music/menu.wav
----------------------
2715 files in pk3 files

WARNING: You are missing some files referenced by the server:
smokinguns/sg_textures0.pk3
smokinguns/sg_sounds.pk3
smokinguns/sg_pak0.pk3
smokinguns/sg_maps0.pk3
smokinguns/joekarimat1.pk3
smokinguns/alamo1.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 4.0.9901 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_ÌGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
^3WARNING: no shader files found
^3WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'
^3Shader flareShader has a stage with no image
^3WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
^3Shader sun has a stage with no image
----- finished R_Init -----
^3WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'
^3Shader gfx/2d/bigchars has a stage with no image
^3WARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'
^3Shader console has a stage with no image
Loading vm file vm/ui.qvm...
Failed.
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------



and you are totally sure, that you didn't mess with your pk3-files ?

i somehow got the feeling you got corrupt pk3s

I'm totally sure because today I reinsterled it and I have the same bugs in all my 3 SGs (one for mapping, one for playing, and one for testing and playing lan)
Last edited by !NuB!Donut on Sat Jun 19, 2010 8:19 pm, edited 2 times in total.
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Postby /dev/random » Sat Jun 19, 2010 7:18 pm

Ensure your installation zip and the resulting pk3s do have the expected checksums. I posted them here. Both errors (pure download and vm_create error) indicate that your pk3s are corrupted.

Why do you use such a goddamn filehoster, there are better ones. You should use a nopaste service for text-only anyways (or put it in between spoiler tags into your post).
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Postby !NuB!Donut » Sat Jun 19, 2010 11:19 pm

The md5sums are the same but the strange thing is that i downgrade my graphic card driver and i get the same bugs. Because of that the error must be somewhere on my system. I deleted all my sgfiles (all I found) and reinstall it but i get still the same bugs.
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Postby moRtem » Sun Jun 20, 2010 11:53 am

!NuB!Donut wrote:I deleted all my sgfiles (all I found) and reinstall it but i get still the same bugs.


Also in %appdata% ?


/quit
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Postby !NuB!Donut » Sun Jun 20, 2010 3:25 pm

So now i had delete all files I found and %appdata% then i reinstalled it but it is still the same. Are ther any more files which are difficult to find.
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