With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
If you have any trouble with SG, this is the place to ask.

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Postby !NuB!Donut » Sun Jun 20, 2010 9:26 pm

After hours off Image I finally found the problem. I just had to turn off gl extension, then it works.
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Postby /dev/random » Sun Jun 20, 2010 9:49 pm

qconsole wrote:^3WARNING: packed_depth_stencil is missing

I guess that'd have been a clue. This is still a driver issue I guess and not SG's fault.

Congrats anyways :)
(And thanks for editing the logfile into your post)
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Postby !NuB!Donut » Sun Jun 20, 2010 10:21 pm

Now it works without the bugs but my frames are lower tahn 16 and when i activate gl extension then i get the bugs and frames about 125. :x

Can somebody help me pls.
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Postby /dev/random » Sun Jun 20, 2010 10:25 pm

It's obvious that framerate will drop. If the game can't use an extension, it has to do slow work-arounds.

Doesn't Microsoft offer certified drivers for graphic cards?
Did you install any related Windows updates recently?

ioquake only uses a few folders. In SG it's the folder where the engine is located plus a user specific folder.

Have you tried running the game with default settings (and resolution)?
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Postby !NuB!Donut » Mon Jun 21, 2010 4:33 pm

Doesn't Microsoft offer certified drivers for graphic cards?

I searched on google but i did't found anything.

Did you install any related Windows updates recently?

Yes I installed my whole computer about 2,5 weeks ago.

Have you tried running the game with default settings (and resolution)?

Yes but the frames are still to low to play.
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Postby !NuB!Donut » Tue Jun 22, 2010 3:16 pm

Are there any other gl drivers apart from opengl32.
t_13dspsojxbm_25faefa.jpg
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Postby dbozan99 » Fri Jun 25, 2010 10:49 pm

It's the updated ATI drivers.....
I just had the same problem...

10.6 and 10.5 both had issues so I went back to what I had before, 10.2

I was going to report this issue on the AMD/ATI website, but someone has already beat me to it...

http://forums.amd.com/devforum/messagev ... erthread=y

He claim's that he upgraded from 10.3 so I would assume that 10.3 work's just as well as 10.2 but I don't feel like checking ;)
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Postby !NuB!Donut » Mon Jun 28, 2010 6:03 pm

It's working again with catalyst 10.2 :lol:

Thank you dbozan99 and Thank you all

I would assume that 10.3 work's just as well as 10.2 but I don't feel like checking
I too
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