With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Can we educate our bots please??

Moderator: Aerasol

Artificial Intelligence

Postby Aerasol » Wed Jan 07, 2009 5:50 am

In a purely computer generated environment, the term “artificial intelligence” loses its luster. For a perceiving machine to be successful in a bout against a foreign foe (you) in an environment in which it has total control… Your chances, to say the least, are 0% if that system, is in fact, going for success. However, game bots are not designed for success for the obvious reasons that they must be beatable as well as entertaining as part of the game. For our purposes, this thread will take a more “intelligent life” appeal. What psychological human factors might we consider? This all being game theory, and theories being the fuel to the fire of computer sciences. We must amass these clouds of thought surrounding such topics of interest and focus them into visions for those who can make a difference in such enhancements.
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Postby Joe Kari » Wed Jan 07, 2009 7:50 am

I think the ultimate goal is having bots that pass the Turing Test: a bot that nobody suspect being a bot ;)
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Postby Pardner » Wed Jan 07, 2009 8:08 am

Joe Kari wrote:I think the ultimate goal is having bots that pass the Turing Test: a bot that nobody suspect being a bot ;)

Well too bad we can't model them after your game strategy... they would be harder than they are now!! :D :D

Aerasol, that is the way to post a thread direction! Straight on.

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