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Postby Black Jack Ketchum » Sun Jan 11, 2009 11:57 pm

Hello!

Maybe (Maybe!) i could help, but im wondering what is needed, The sound of one footstep, two footsteps or a walk, what file format is favorable to use and stuff like that. And what kind of mic is needed, dose a digital Dictaphone get the job done, maybe even one of those that are built in your mp3 ore cellphone?

snowy greats from winterly Sweden :D
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Postby Pardner » Mon Jan 12, 2009 1:42 am

Black Jack Ketchum, what you should do is go through the sg_pak0.pk3 and look for the snow footsteps sounds and make new one with better quality. Thie files you are looking for are named:
/smokinguns/sound/footsteps/snow1.wav
/smokinguns/sound/footsteps/snow2.wav
/smokinguns/sound/footsteps/snow3.wav
/smokinguns/sound/footsteps/snow4.wav
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Postby ChainLightnin' » Mon Jan 12, 2009 10:05 pm

Yup, the ones in sg_sounds are quite heavy and gritty. You could close your eyes and shoot the guy! Cold dry powder snow has a more subtle, soft low squeek. We're wearing smooth leather bottomed, skinny Tony Lama boots, or hand sewn buckskins, right? It's almost 40F here now, so our dry snow is gone at the moment. (I see it's almost the same in Gothenburg!) I did get a good lake ice wav file, though! :D Where do I post it?
Well...Mr. Chain Blue Lightnin' hisself..heh, heh!
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Postby ReD NeCKersoN » Mon Jan 12, 2009 11:18 pm

ChainLightnin' wrote:I did get a good lake ice wav file, though! :D Where do I post it?

Email it to any SG dev & we'll get it up for ya.
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Postby Black Jack Ketchum » Mon Jan 12, 2009 11:45 pm

Hi! i have managed to make something halfdesent (i think) despite 40f(a couple of weeks ago we had -22f)

Download at Filefront and hear fore your self :)
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Postby ReD NeCKersoN » Tue Jan 13, 2009 2:06 am

ChainLightnin's audio file: HERE
CL, were you just standing by a lake or something?

Hey Ketchum, that sounds really good! Can you make replacement sounds for the rest of the snow footsteps?
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Postby ChainLightnin' » Tue Jan 13, 2009 4:07 am

Yah! The bay was frozen about 3/4 of a mile out, but the waves in the rest of the lake were playing a tune with the ice. I didn't walk on it! :lol:
It was amazing.
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Postby Pardner » Tue Jan 13, 2009 5:01 am

Waw that sounds great. I could use that in any future maps that i might be working one. Hehehe sounds like something from the game Mist :D
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Postby ChainLightnin' » Tue Jan 13, 2009 5:11 am

Oh, that was a mysterious game! Tricky ending.
Well...Mr. Chain Blue Lightnin' hisself..heh, heh!
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Postby Pardner » Tue Jan 13, 2009 5:18 am

The sounds were my favorite part of those games :D
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Postby Black Jack Ketchum » Wed Jan 14, 2009 8:39 pm

ReD NeCKersoN wrote:Hey Ketchum, that sounds really good! Can you make replacement sounds for the rest of the snow footsteps?


Yea sure but why are there 4 different sounds, they all sounds pretty much alike to me?

Should there be a difference among them?
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Postby ReD NeCKersoN » Wed Jan 14, 2009 10:02 pm

Black Jack Ketchum wrote:Yea sure but why are there 4 different sounds, they all sounds pretty much alike to me?
Should there be a difference among them?

I think they are slightly different & played in a random order. This makes the footsteps sound more natural.
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Postby Black Jack Ketchum » Wed Jan 14, 2009 10:11 pm

ok...............it all makes sense now :D



il see what i can do
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Postby Black Jack Ketchum » Sat Jan 17, 2009 5:03 pm

I have made 3 more sounds now, but when tested them in SG (I renamed them from snow1,2,3,4 to step1,2,3,4 and replaced the original step sounds in "Smokin' Guns\smokinguns\sg_sounds.pk3") it didn't sound properly the volume was really low and it sounded nothing like when i played it in win mediapl, but i don't now if that was a correct way to test or add the files

Anyways her are the files, all 4.

Filefront
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Postby ReD NeCKersoN » Sat Jan 17, 2009 10:42 pm

Maybe the problem is that you saved the files in stereo at 44100Hz. The original files are mono at 22050Hz. Save again in mono & see if that works better. If the volume is still not what it should be, you should be able to tweak that with your audio editor. If not, try audacity.
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