eggy wrote:-the server admin can choose the damage of the weapons and how much they cost.
In my opinion, if they are really serious about that they can always mod the game. If they are not serious but they just want to mess around they shouldn't be allowed to do it as not to ruin the game for others. IF this should ever find its way into the game, servers modified in such a way should be specifically marked somehow. An icon, maybe.
eggy wrote:-new gun: [...] adding wooden piece [...](like in the movie:For A Few Dollars More; Colonel Douglas Mortimer)
Great idea. A shoulder stock could be available for the remington and it would boost its stats to something like the colt lightning but with less range and of course only six rounds.
We don't even need a special colt for that though more gun variety wouldn't hurt.
eggy wrote:-new buttons for to add the loop and wooden piece (the scoop button is already ingame)
Why not just use the attach-scope and change it attach-asset or something. A wooden stock and a scope would be over-kill and it would look too gimmicky and as long as only one of them is ever possible for a gun one button is enough.
eggy wrote:-new button for manual hammer
A button to cock guns would be fun if for nothing else but messing around or role-playing.
Not really needed though.
Fanning the hammer is already in the game. You can do that by right-clicking while holding a single revolver.
Or do you mean a seperate button for pumping the expensive shotgun or ejecting the used brass from a winchester? I can see this having use in a game where that action slows the character down so you want to decide when and when not to do it. For example you squeeze off a shot but you don't want to pump until you are back in cover. Or in a game with scoped bolt-action rifles where you don't want to take eye off the scope before you have confirmed the kill so you only want to bolt later.
In Smoking Guns (if it's still like in Western Quake 3) bolting/pumping/ejecting/what-not doesn't slow you down so you have no advantage of waiting with it. The only scoped rifle has to be reloaded manually after each shot anyway so that's solved too.
Other than for role-playing reasons there is no advantage in this. I'm not saying it shouldn't be in the game. Just that it shouldn't be a priority.
eggy wrote:-more mouse button support: up to 9 buttons (for logitech G5 mouse)
Correct me if I'm wrong, but can't you set-up the G5 buttons to respond like keyboard keys? So, as an example, you set mouse-button 04 to "R", then you bind your in-game function (as an example "reload") to "R" and now you can reload with mouse-button 04.
I don't know about the wireless thing. I always assumed wireless connections would work just like wired ones and if there is an additional lag it's the uniform lag from being wireless. I didn't think this would have something to do with how many bots are on a server unless the connection in slow in general but that wouldn't necessarily have anything with it being wireless. If there is indeed a probem with wireless connections and it's not the fault of the providers I agree that optimization is in order.