dbozan99 wrote:While a UI place to modify OpenAL parameters would be nice, this still doesn't solve the Molotov fire sound problem...
Also, while I'm posting, I may as well bring up some other issues...
1. Talking with VoIP doesn't show who's talking. (No name in HUD)
2. VoIP seems really quite no matter what
3. You can't pick which Input you want to use for VoIP. I use a USB mic because my sound card's mic port seems to be broken...
4. (Untested) Is VoIP alltalk? or is it teams only? Is there a cvar for it? because I would hope it defaults to teams only (sv_alltalk 0)
You should see a voip-readme.txt file in your installation folder if you got the beta archive from full archive or partial one from SourceForge. If you don't have it, you can see it directly online: voip-readme.txt
This file should contain most response to your questions:
1. Exact, this is not implemented. Such stuff should be a game part stuff and I think we should add that as a new feature.
2. I didn't test. But what is quite ? What you receive or what you send ?
3. This is not Smokin'Guns game related. You should be able to select which input you use for input sound in your system. I agree this part is not intuitive and it's sometime very difficult to find the right parameters. Do you use VoIP in another way with your other device ? For example, I know Skype can permit you to select the device, but this is not possible in SG & ioQ3, so it just takes the default one set in the system.
4. By default it is alltalk. There are console command to mute/unmute all, ignore/unignore any client, tune the gain for a given client. Check the voip-readme.txt for the commands you can bind to key for example. Check also the cl_voipSendTarget cvar you can use. Btw the cvar you be handled by the game and we should improve something here... But this is still not a high priority. But I'm glad to find someone interedted
I'll add some tickets as feature requests to enhance UI arouns VoIP to be able to use any native VoIP command.
Any good suggestions are welcome here. (Contributions are very welcome btw )