well. with the option ./smokinguns.i386 + set s_useOpenAL 0 and the compiled version does everything.
Ubuntu uses PulseAudio by default and I would say (but am not sure) that is supported by alsa and not oss
(almost everything. crashes using dynamite)
./smokinguns.i386 +set s_useOpenAL 0 >output-4-28-10-2009.txt 2>&1
Smokin' Guns 1.1_SVN271 linux-i386 Oct 27 2009
----- FS_Startup -----
Current search path:
/home/birebbi/.smokinguns/smokinguns
./smokinguns/sg_textures0.pk3 (1018 files)
./smokinguns/sg_sounds.pk3 (278 files)
./smokinguns/sg_pak1.pk3 (15 files)
./smokinguns/sg_pak0.pk3 (803 files)
./smokinguns/sg_maps0.pk3 (161 files)
./smokinguns/joekarimat1.pk3 (178 files)
./smokinguns/alamo1.pk3 (14 files)
./smokinguns
./baseq3/pak0.pk3 (107 files)
./baseq3
----------------------
2574 files in pk3 files
execing default.cfg
com_zoneMegs will be changed upon restarting.
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
Smokin' Guns checks on
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 7: 1152 864
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1680x1050 720x450 840x525 960x600 1440x900 800x512 1600x1024 680x384 1360x768 960x540 320x240 400x300 416x312 512x384 576x432 640x480 800x600 832x624 1024x768 1152x864 1280x960 1400x1050 640x512 1280x1024'
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0xa916460 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1124 jump table targets
VM file ui compiled to 682624 bytes of code
ui loaded in 2449088 bytes on the hunk
UI version: Smokin' Guns 1.1b1, 20091019, 00:16:07
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
UI menu load time = 314 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 70 milli seconds
Registering SG model: models/wq3_players/wq_female1/icon_blue
Registering SG model: models/wq3_players/wq_female1/icon_red
Registering SG model: models/wq3_players/wq_male1/icon_blue
Registering SG model: models/wq3_players/wq_male1/icon_red
Registering SG model: models/wq3_players/wq_male2/icon_blue
Registering SG model: models/wq3_players/wq_male2/icon_red
Registering SG model: models/wq3_players/wq_male3/icon_blue
Registering SG model: models/wq3_players/wq_male3/icon_red
8 bots parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.0.3
IP6: ::1
IP6: fe80::218:f3ff:febe:6ff8%eth0
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
30 arenas parsed
------ Server Initialization ------
Server: dm_Dry
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
----- FS_Startup -----
Current search path:
/home/birebbi/.smokinguns/smokinguns
./smokinguns/sg_textures0.pk3 (1018 files)
./smokinguns/sg_sounds.pk3 (278 files)
./smokinguns/sg_pak1.pk3 (15 files)
./smokinguns/sg_pak0.pk3 (803 files)
./smokinguns/sg_maps0.pk3 (161 files)
./smokinguns/joekarimat1.pk3 (178 files)
./smokinguns/alamo1.pk3 (14 files)
./smokinguns
./baseq3/pak0.pk3 (107 files)
./baseq3
----------------------
5148 files in pk3 files
Loading vm file vm/qagame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1204 jump table targets
VM file qagame compiled to 1532151 bytes of code
qagame loaded in 4987008 bytes on the hunk
QAgame version: Smokin' Guns 1.1b1, 20091019, 00:16:06
------- Game Initialization -------
gamename: smokinguns
gamedate: Oct 19 2009
Server: Loading tex-file... maps/dm_Dry.tex
AiNode-File: maps/dm_Dry.ai:
37 nodes parsed
Gametype changed, clearing session data.
0 teams with 0 entities
17 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
------------ Map Loading ------------
trying to load maps/dm_Dry.aas
loaded maps/dm_Dry.aas
found 0 level items
-------------------------------------
8 bots parsed
^1file not found: scripts/arenas.txt
0 arenas parsed
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/male1_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/male1_c.c
loaded bots/male1_i.c
loaded bots/male1_w.c
loaded Clint from bots/male1_t.c
loaded cached skill 2.000000 from bots/male1_c.c
loaded cached skill 2.000000 from bots/male1_c.c
loaded cached skill 2.000000 from bots/male1_c.c
loaded cached skill 2.000000 from bots/male1_c.c
loaded cached skill 2.000000 from bots/male1_c.c
loaded cached skill 2.000000 from bots/male1_c.c
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 185.18.36
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 7, 1152 x 864 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1124 jump table targets
VM file ui compiled to 682624 bytes of code
ui loaded in 2449088 bytes on the hunk
UI version: Smokin' Guns 1.1b1, 20091019, 00:16:07
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
UI menu load time = 320 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 70 milli seconds
Registering SG model: models/wq3_players/wq_female1/icon_blue
Registering SG model: models/wq3_players/wq_female1/icon_red
Registering SG model: models/wq3_players/wq_male1/icon_blue
Registering SG model: models/wq3_players/wq_male1/icon_red
Registering SG model: models/wq3_players/wq_male2/icon_blue
Registering SG model: models/wq3_players/wq_male2/icon_red
Registering SG model: models/wq3_players/wq_male3/icon_blue
Registering SG model: models/wq3_players/wq_male3/icon_red
8 bots parsed
No filter loaded.
Loading vm file vm/cgame.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1466 jump table targets
VM file cgame compiled to 1403293 bytes of code
cgame loaded in 4914240 bytes on the hunk
Cgame version: Smokin' Guns 1.1b1, 20091019, 00:16:06
^7Client: Loading tex-file... maps/dm_Dry.tex
stitched 0 LoD cracks
...loaded 4620 faces, 26 meshes, 0 trisurfs, 0 flares
UI menu load time = 24 milli seconds
CL_InitCGame: 3.06 seconds
3 msec to draw all images
Com_TouchMemory: 0 msec
ugooon^7 entered the game
ManWithNoName *^7 killed Clint *^7 with Remington58.
ManWithNoName^7 killed Clint^7 with Remington58.
Clint *^7 killed ManWithNoName **^7 with Smith&Wesson Schofield.
ManWithNoName *^7 killed Clint *^7 with Remington58.
ManWithNoName *^7 killed Clint *^7 with Remington 12 Gauge.
ManWithNoName *^7 killed Clint^7 with Remington 12 Gauge.
ManWithNoName **^7 killed ManWithNoName ***^7 with Remington58.
Clint^7 killed ManWithNoName ****^7 with Smith&Wesson Schofield.
Clint *^7 killed ManWithNoName **^7 with Remington58.
ManWithNoName^7 killed Clint *^7 with Bowie Knife.
ManWithNoName ***^7 killed ManWithNoName^7 with Smith&Wesson Schofield.
Clint *^7 killed ManWithNoName *^7 with Remington58.
Clint *^7 killed ManWithNoName **^7 with Sawed Off Shotgun.
Clint^7 killed ManWithNoName **^7 with Smith&Wesson Schofield.
Remington58 dropped.
ManWithNoName **^7 killed Clint^7 with Remington58.
ManWithNoName^7 killed ManWithNoName ***^7 with Smith&Wesson Schofield.
ManWithNoName **^7 killed Clint *^7 with Remington58.
Clint^7 killed ManWithNoName ****^7 with Smith&Wesson Schofield.
ManWithNoName *^7 killed Clint^7 with Remington58.
ManWithNoName ***^7 killed ManWithNoName *^7 with Smith&Wesson Schofield.
^1Your arm and your groin are hit.
^1Your leg, your stomach and your arm are hit.
^1Your chest and your arm are hit.
ugooon^7 killed ManWithNoName **^7 with Dynamite.
ManWithNoName *^7 killed ManWithNoName ***^7 with Remington58.
ManWithNoName^7 killed Clint *^7 with Smith&Wesson Schofield.
^2You hit ^7ManWithNoName^7^2's leg.
^2You hit ^7ManWithNoName^7^2's groin.
ugooon^7 killed ManWithNoName^7 with Colt Peacemaker.
^2You hit ^7ManWithNoName *^7^2's arm.
^2You hit ^7ManWithNoName *^7^2's arm.
ugooon^7 killed ManWithNoName *^7 with Colt Peacemaker.
^2You hit ^7ManWithNoName **^7^2's arm.
^1Your chest is hit.
ManWithNoName ****^7 killed ugooon^7 with Smith&Wesson Schofield.
ManWithNoName^7 killed Clint *^7 with Remington58.
ManWithNoName **^7 killed Clint^7 with Remington58.
dropping sound
ManWithNoName ***^7 killed ManWithNoName **^7 with Remington58.
ManWithNoName ****^7 killed Clint *^7 with Smith&Wesson Schofield.
ManWithNoName **^7 killed ManWithNoName ***^7 with Smith&Wesson Schofield.
Clint^7 killed ManWithNoName^7 with Remington58.
ManWithNoName **^7 killed Clint^7 with Smith&Wesson Schofield.
ManWithNoName ****^7 killed Clint *^7 with Smith&Wesson Schofield.
Remington58 dropped.
Clint *^7 killed ManWithNoName *^7 with Remington58.
Clint *^7 killed ManWithNoName^7 with Sawed Off Shotgun.
ManWithNoName **^7 killed Clint *^7 with Smith&Wesson Schofield.
Clint^7 killed ManWithNoName^7 with Smith&Wesson Schofield.
ManWithNoName ****^7 killed Clint *^7 with Smith&Wesson Schofield.
HERE crashes using dynamiteReceived signal 11, exiting...
----- CL_Shutdown -----
Closing SDL audio device...
thanks