mLy! wrote:There are still some small things that needs to be added to the next release: - option to disable mapvoting (by vote also)
- Stopwatch mode in BR: Team A plays objective in time XX, team B has to do objecive better than time XX
-Swap teams vote
-Shuffle teams vote
-players stay in a team after the server switches maps.
-some admin tools like place player in spec/other team
Pardner wrote:
Those are really feature requests and don't need to be added to the next release. Yes they are all very verry good ideas, but I think maybe you missed the point of the betas. Tequila has backported the engine to the IoQ3 engine. That is the concentration of the beta. Yes along the way, many old bugs were squashed and a few new features have been added, but I think this release was initially intended to be an update only patch. Tequila's work made the mappers feel guilty so you are getting a few map updates. There is already talk among the dev about what 1.2 is going to be like. That might be the time to request features.
Putting numberless untestet features into a new and untested version of the game makes things complicated, at least for the developers.mLy! wrote:Delibratly postponing these things to ANOTHER update makes no sense and complicates things.
SG has this already, there is a cvar called g_teamAutoJoin iirc.mLy! wrote:-players stay in a team after the server switches maps.
It might be obvious, but you should not be able to re-enable them by voting, otherwise the whole voting possibility on this feature is somewhat useless. But since there might be a time when there is only one player one the server which decides to disable it, there would be no way to re-enable it.mLy! wrote:- option to disable mapvoting (by vote also)
I think player stats should be considered when doing this, if possible. Shuffling should even teams in number and strength.mLy! wrote:-Shuffle teams vote
What's the purpose of this? It doesn't even the teams like shuffling does. In BR there is an option where teams would always be shuffled.mLy! wrote:-Swap teams vote
SG has this aswell;mLy! wrote:-some admin tools like place player in spec/other team
forceteam <player> <team>
Do you mean bank robbery mode where both teams have to rob the bank?mLy! wrote:- Stopwatch mode in BR: Team A plays objective in time XX, team B has to do objecive better than time XX
mLy! wrote:The features are what makes a game, nobody will notice the change of engine but extra features is what everybody is asking for.
Putting numberless untestet features into a new and untested version of the game makes things complicated, at least for the developers.
Let's do things step by step and have the current features working 100%.
[quote=mLy!]
-Shuffle teams vote
[quote=mLy!]
- Stopwatch mode in BR: Team A plays objective in time XX, team B has to do objecive better than time XX
moRtem wrote:Additionally there should be a server-side option which, when enabled, disallows someone unbalancing the team (by joining Team A when Team B has 1 or more players less already)
/dev/random wrote: Putting numberless untestet features into a new and untested version of the game makes things complicated, at least for the developers.
Let's do things step by step and have the current features working 100%.
/dev/random wrote:moRtem wrote:Additionally there should be a server-side option which, when enabled, disallows someone unbalancing the team (by joining Team A when Team B has 1 or more players less already)
Should be g_teamForceBalance.
/dev/random wrote:SG has this aswell;mLy! wrote:-some admin tools like place player in spec/other team
- Code: Select all
forceteam <player> <team>