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Postby Tequila » Sun Jan 10, 2010 1:55 pm

:wink:
What you want will only be used by experimented users. Please, think about 2 things ! 1. Newcomers must be able kick someone and trust the way it is done.
2. The callvote string must be understood by everyone and this won't be the case if you "callvote clientkick 5"
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Tequila
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Postby dowoshek » Sun Jan 10, 2010 2:11 pm

Tequila wrote::wink:
What you want will only be used by experimented users. Please, think about 2 things ! 1. Newcomers must be able kick someone and trust the way it is done.
2. The callvote string must be understood by everyone and this won't be the case if you "callvote clientkick 5"

I guess you meant "experienced" users ;)
Yes, exactly. Newbies could use menu option. And believe me: "/kick #id" with ID column clearly visible and described in scoreboard would be much more newbies-friendly. This way it works for example in Cube-engine games and it works well there.
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Postby Tequila » Sun Jan 10, 2010 4:45 pm

dowoshek wrote:
Tequila wrote::wink:
What you want will only be used by experimented users. Please, think about 2 things ! 1. Newcomers must be able kick someone and trust the way it is done.
2. The callvote string must be understood by everyone and this won't be the case if you "callvote clientkick 5"

I guess you meant "experienced" users ;)
Yes, exactly. Newbies could use menu option. And believe me: "/kick #id" with ID column clearly visible and described in scoreboard would be much more newbies-friendly. This way it works for example in Cube-engine games and it works well there.

He he, you guessed right.
I agree a kick feature on the scoreboard could be nice. Remember to put a feature request after the final 1.1 release so we can give it a try for v1.2 ;)
For now, with still lot of stuff to do for the final release, a working kick callvote is widely sufficient.

I still thank moRtem, /dev/random and dowoshek for the efficient help ;)
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Postby moRtem » Sun Jan 10, 2010 5:14 pm

Tequila wrote:For now, with still lot of stuff to do for the final release, a working kick callvote is widely sufficient


No doubt about that.


/quit
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