About new version of Alamo available from this thread
, I am really curious about the framerate diff between with or without farclip. At some place in the map, it boost my FPS by 20 on my computer (I get 70 FPS in the worst spot of the map without far-clipping, 90 FPS with farclipping enable). I guess that older computer will gain more FPS, but I don't have anything to test it
To disable it, open the console and type "/cg_farclip 0", to enable it again type "/cg_farclip 1".
As a side note, I'm using a combination of far-clipping and close-clipping on some models (for example the canon, and some barrel), so when you go away from them, they are turning to lowpoly models.
For those who have faster computer, you can tune farclipping value, with the cvar "/cg_farclipValue" (default is 1), if you set it to 2, farclipping occurs 2 time farther. I suggest you to use this value rather than disabling farclipping. Good values are between 1 and 1.5, no needs to have a value greater than 2.