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Postby ReD NeCKersoN » Fri Feb 12, 2010 2:53 am

The links are working again.
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Postby sparcdr » Wed Feb 17, 2010 2:12 am

dowoshek wrote:
eräjorma wrote:BTW, is it possible to run SG 1.0 at OpenSolaris or only 1.1?
Only 1.1 (Thanks to ioq3) and only on a newer spin (2008) of OpenSolaris on x86 or x86_64. x86_64 dedicated server is not yet functioning, but you can use x86 binaries on such machine. Solaris 10 support is up to the user, it's too decrepitude to work with.
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Postby Slankydudl » Tue May 25, 2010 9:29 am

YOU NEED TO MAKE SUPPORT FOR THIS GAME ON MAC. I tried to download it but it took me to a stop smoking website can someone tell me if this game is for mac or not?
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Postby sparcdr » Tue May 25, 2010 2:09 pm

It is available as a dmg on mirrors.
Smokin_Guns_1.0.dmg main 1.0 (Early 1.1 engine) disk image. Replacement Files for current SVN. Put the two .ub files into Smokin' Guns.app/Contents/MacOS by ctrl + clicking Smokin' Guns application bundle, show contents, then navigate and drag the files extracted from the zip archive.
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Postby joewolz » Mon Aug 16, 2010 7:29 am

I can't get the new Windows exe file. Game-host appears to not exist. My browser can't find it.
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Postby sparcdr » Mon Aug 16, 2010 7:51 am

here is the updated link.
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Postby joewolz » Tue Aug 17, 2010 8:05 pm

Thanks, sparcdr!
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Postby Pardner » Thu Jan 13, 2011 4:03 pm

sparcdr wrote:here is the updated link.


:( Link is down again. Is there somewhere we can put up some of the most popular binaries? I am helping someone on Moddb and I think the problem is the 1.1b4 binaries that come with the package on Moddb.
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Postby Lon' » Sat Jan 22, 2011 9:25 pm

how do i get the files on recording demos on beta test... i cant find the files...
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Postby Pardner » Sat Jan 22, 2011 9:58 pm

Is this what you mean?
viewtopic.php?p=19556#19556
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Postby ReD NeCKersoN » Sun Jan 23, 2011 4:38 am

Pardner wrote:Link is down again. Is there somewhere we can put up some of the most popular binaries? I am helping someone on Moddb and I think the problem is the 1.1b4 binaries that come with the package on Moddb.

We can host them here on HugeLaser. Just need the files.
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Postby ReD NeCKersoN » Fri Apr 29, 2011 6:02 am

For folks having wierd graphics on Windows OS, try replacing the smokinguns.exe with this one.
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Postby Rubenoel » Thu Jul 21, 2011 10:21 pm

Well, on W7:

Error

Can't load default sound effect sound/feedback/hit.wav
. Copy console log to clipboard?

Here is the log:
Smokin' Guns 1.1 win_msvc-x86 Mar 1 2011
----- FS_Startup -----
Current search path:
C:\Users\Ru'\AppData\Roaming\Smokin' Guns/smokinguns
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update\smokinguns\sg_textures1.pk3 (5 files)
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update\smokinguns\sg_sounds1.pk3 (6 files)
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update\smokinguns\sg_pak1.pk3 (67 files)
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update\smokinguns\sg_maps1.pk3 (70 files)
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update\smokinguns\joekarimat2.pk3 (8 files)
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update/smokinguns
C:\Users\Ru'\Desktop\SmokinGuns-1.1b4-update/baseq3

----------------------
156 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
Smokin' Guns checks on
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '320x200 640x400 1440x900 1280x768 1280x720 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1280x1024 1280x600'
GL_RENDERER: Intel 945G
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Intel
GL_RENDERER: Intel 945G
GL_VERSION: 1.4.0 - Build 8.14.10.1930
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
^3WARNING: Framebuffer rendering path disabled
Initializing Shaders
^3WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'
^3Shader flareShader has a stage with no image
^3WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
^3Shader sun has a stage with no image
----- finished R_Init -----
^3WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'
^3Shader gfx/2d/bigchars has a stage with no image
^3WARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
Loading "OpenAL32.dll"...
^1ERROR: Could not open "sound/feedback/hit.wav"
----- Client Shutdown (Client fatal crashed: Can't load default sound effect sound/feedback/hit.wav
) -----
RE_Shutdown( 1 )
-----------------------


Hope that error gets fixed, i am using windows seven ultimate 32bits
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Postby Pardner » Fri Jul 22, 2011 3:29 am

I think something went wrong in your installation. Did the original 1.0 install work correctly? Maybe this video would help:
http://www.moddb.com/games/smokin-guns/ ... -tutorial1
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Postby Rubenoel » Fri Jul 22, 2011 4:03 am

Image

I do the same at the video explain and i still get that error.
Its something related to graphicscard or not?
And the same error appears when i try to switch the binaries with the new "smokinguns.exe" ones
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