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Everything about Smokin' Guns releases

Moderators: Tequila, torhu

Can't connect to any online server

Postby !NuB!Donut » Fri Sep 24, 2010 4:56 pm

After i updated my main Sg to 1.1b4 Beta i am not able to connect to any online games. Offlien all is working fine. But the strange thing is on my second Sg (my mapping Sg/version 1.0) i can't connect too.

Here is the error message from sg 1.0

SG 1.0 win-x86 Dec 29 2008
----- FS_Startup -----
common-spog has checksum 1363841675
mapmedia has checksum 788284904
pak0 has checksum 2206249363
alamo1 has checksum 3611996451
fun has checksum 1596662245
joekarimat1 has checksum 891991440
sanjuanico1 has checksum 921229493
sanjuanicotextures1 has checksum 723761785
sg_maps0 has checksum 3111238755
sg_pak0 has checksum 3747660149
sg_sounds has checksum 1404357192
sg_textures0 has checksum 1698334792
Current search path:
C:\Program Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1019 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (804 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Program Files\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (13 files)
C:\Program Files\Smokin' Guns\smokinguns\sanjuanico1.pk3 (15 files)
C:\Program Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Program Files\Smokin' Guns\smokinguns\fun.pk3 (9 files)
C:\Program Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Program Files\Smokin' Guns/smokinguns
C:\Program Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Program Files\Smokin' Guns\baseq3\mapmedia.pk3 (167 files)
C:\Program Files\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
C:\Program Files\Smokin' Guns/baseq3

----------------------
2794 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 3.2.9551 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base_light.shader'
...loading 'scripts/common.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sg.shader'
...loading 'scripts/snow_falling.shader'
...loading 'scripts/unlagged.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/weapon_fx.shader'
...loading 'scripts/wqfx.shader'
...loading 'scripts/dm_sanjuanico.shader'
...loading 'scripts/joekari.shader'
...loading 'scripts/dm_fun.shader'
...loading 'scripts/x.shader'
...loading 'scripts/wand.shader'
...loading 'scripts/wad.shader'
...loading 'scripts/test.shader'
...loading 'scripts/snew.shader'
...loading 'scripts/q.shader'
...loading 'scripts/new.shader'
...loading 'scripts/mirror.shader'
...loading 'scripts/lol.shader'
...loading 'scripts/l.shader'
...loading 'scripts/habur.shader'
...loading 'scripts/gothts_town.shader'
...loading 'scripts/ghost_town.shader'
...loading 'scripts/extras.shader'
...loading 'scripts/d.shader'
...loading 'scripts/b.shader'
...loading 'scripts/aaaabommm.shader'
...loading 'scripts/a.shader'
...loading 'scripts/1map.shader'
...loading 'scripts/terrademoQ3.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/models.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_button.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xd078060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 681078 bytes of code
ui loaded in 3126528 bytes on the hunk
trying menu/art/fx_base.TGA...
trying menu/art/fx_red.TGA...
trying menu/art/fx_yel.TGA...
trying menu/art/fx_grn.TGA...
trying menu/art/fx_teal.TGA...
trying menu/art/fx_blue.TGA...
trying menu/art/fx_cyan.TGA...
trying menu/art/fx_white.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
UI menu load time = 226 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 59 milli seconds
Registering WQ3 model: models/wq3_players/wq_female1/icon_blue
Registering WQ3 model: models/wq3_players/wq_female1/icon_red
Registering WQ3 model: models/wq3_players/wq_male1/icon_blue
Registering WQ3 model: models/wq3_players/wq_male1/icon_red
Registering WQ3 model: models/wq3_players/wq_male2/icon_blue
Registering WQ3 model: models/wq3_players/wq_male2/icon_red
Registering WQ3 model: models/wq3_players/wq_male3/icon_blue
Registering WQ3 model: models/wq3_players/wq_male3/icon_red
Registering WQ3 model: models/wq3_players/wq_male3/icon_blue
Registering WQ3 model: models/wq3_players/wq_male3/icon_red
Registering WQ3 model: models/wq3_players/wq_male2/icon_blue
Registering WQ3 model: models/wq3_players/wq_male2/icon_red
Registering WQ3 model: models/wq3_players/wq_male1/icon_blue
Registering WQ3 model: models/wq3_players/wq_male1/icon_red
Registering WQ3 model: models/wq3_players/wq_female1/icon_blue
Registering WQ3 model: models/wq3_players/wq_female1/icon_red
8 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: jans
IP: 192.168.1.43
IP: 5.205.152.177
Working directory: C:\Program Files\Smokin' Guns
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
trying levelshots/q3ctf3.TGA...
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
24.129.185.90:27961 resolved to 24.129.185.90:27961
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
authenticating with >demota<
WARNING: Server trying to set the non server cvar sv_fps.
----- FS_Startup -----
common-spog has checksum 1363841675
mapmedia has checksum 788284904
pak0 has checksum 2206249363
alamo1 has checksum 3611996451
fun has checksum 1596662245
joekarimat1 has checksum 891991440
sanjuanico1 has checksum 921229493
sanjuanicotextures1 has checksum 723761785
sg_maps0 has checksum 3111238755
sg_pak0 has checksum 3747660149
sg_sounds has checksum 1404357192
sg_textures0 has checksum 1698334792
Current search path:
C:\Program Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
on the pure list
C:\Program Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
on the pure list
C:\Program Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
on the pure list
C:\Program Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
on the pure list
C:\Program Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
on the pure list
C:\Program Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1019 files)
not on the pure list
C:\Program Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (804 files)
not on the pure list
C:\Program Files\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (13 files)
not on the pure list
C:\Program Files\Smokin' Guns\smokinguns\sanjuanico1.pk3 (15 files)
not on the pure list
C:\Program Files\Smokin' Guns\smokinguns\fun.pk3 (9 files)
not on the pure list
C:\Program Files\Smokin' Guns/smokinguns
C:\Program Files\Smokin' Guns\baseq3\mapmedia.pk3 (167 files)
not on the pure list
C:\Program Files\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
not on the pure list
C:\Program Files\Smokin' Guns/baseq3

handle 1: music/menu.wav
----------------------
5588 files in pk3 files

WARNING: You are missing some files referenced by the server:
smokinguns/sg_textures0.pk3 (local file exists with wrong checksum)
smokinguns/sg_pak0.pk3 (local file exists with wrong checksum)
smokinguns/Bal3dm2.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 3.2.9551 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/joekari.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/common.shader'
trying projectionShadow.TGA...
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
trying white.TGA...
trying console.TGA...
Loading vm file vm/ui.qvm.
Failed.
----- FS_Startup -----
common-spog has checksum 1363841675
mapmedia has checksum 788284904
pak0 has checksum 2206249363
alamo1 has checksum 3611996451
fun has checksum 1596662245
joekarimat1 has checksum 891991440
sanjuanico1 has checksum 921229493
sanjuanicotextures1 has checksum 723761785
sg_maps0 has checksum 3111238755
sg_pak0 has checksum 3747660149
sg_sounds has checksum 1404357192
sg_textures0 has checksum 1698334792
Current search path:
C:\Program Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1019 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (804 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Program Files\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (13 files)
C:\Program Files\Smokin' Guns\smokinguns\sanjuanico1.pk3 (15 files)
C:\Program Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Program Files\Smokin' Guns\smokinguns\fun.pk3 (9 files)
C:\Program Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Program Files\Smokin' Guns/smokinguns
C:\Program Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Program Files\Smokin' Guns\baseq3\mapmedia.pk3 (167 files)
C:\Program Files\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
C:\Program Files\Smokin' Guns/baseq3

----------------------
8382 files in pk3 files
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed


And here is the error message from sg 1.4b

Smokin' Guns 1.1b4 win_msvc-x86 Jun 24 2010
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Jan\Anwendungsdaten\Smokin' Guns/smokinguns
C:\Programme\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
C:\Programme\Smokin' Guns\smokinguns\sg_textures0.pk3 (1019 files)
C:\Programme\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
C:\Programme\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Programme\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
C:\Programme\Smokin' Guns\smokinguns\sg_pak0.pk3 (804 files)
C:\Programme\Smokin' Guns\smokinguns\sg_maps1.pk3 (60 files)
C:\Programme\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Programme\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (10 files)
C:\Programme\Smokin' Guns\smokinguns\sanjuanico1.pk3 (18 files)
C:\Programme\Smokin' Guns\smokinguns\LosAmigos.pk3 (13 files)
C:\Programme\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
C:\Programme\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Programme\Smokin' Guns\smokinguns\harbor1.pk3 (16 files)
C:\Programme\Smokin' Guns\smokinguns\fun.pk3 (9 files)
C:\Programme\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Programme\Smokin' Guns/smokinguns
C:\Programme\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Programme\Smokin' Guns\baseq3\mapmedia.pk3 (167 files)
C:\Programme\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
C:\Programme\Smokin' Guns/baseq3

----------------------
2969 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
Smokin' Guns checks on
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x1024 640x480 800x600 1024x768 1280x960 1280x800 1280x768 1280x720'
GL_RENDERER: ATI Radeon HD 5700 Series
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_framebuffer_object
...using GL_ARB_texture_non_power_of_two
...using GL_EXT_framebuffer_multisample
...using GL_EXT_framebuffer_blit
^3WARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 3.2.9551 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
04E7A6F8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1129 jump table targets
VM file ui compiled to 697624 bytes of code
ui loaded in 2456096 bytes on the hunk
UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
Parsing menu file:ui/pop_sound_restart.menu
UI menu load time = 230 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 59 milli seconds
Registering SG model: models/wq3_players/wq_female1/icon_blue
Registering SG model: models/wq3_players/wq_female1/icon_red
Registering SG model: models/wq3_players/wq_male1/icon_blue
Registering SG model: models/wq3_players/wq_male1/icon_red
Registering SG model: models/wq3_players/wq_male2/icon_blue
Registering SG model: models/wq3_players/wq_male2/icon_red
Registering SG model: models/wq3_players/wq_male3/icon_blue
Registering SG model: models/wq3_players/wq_male3/icon_red
8 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: jans
IP: 192.168.1.43
IP: 5.205.152.177
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
Resolving update.smokin-guns.net
update.smokin-guns.net resolved to 91.121.41.88:27951
CL_RequestMotd: 193 msec
212.65.13.87:27960 resolved to 212.65.13.87:27960
Resolving authorize.smokin-guns.net
authorize.smokin-guns.net resolved to 91.121.41.88:27952
Smokin' Guns online checks on
^3WARNING: server is not allowed to set sv_fps=20
----- FS_Startup -----
Current search path:
C:\Programme\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
on the pure list
C:\Programme\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
on the pure list
C:\Programme\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
on the pure list
C:\Programme\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
on the pure list
C:\Programme\Smokin' Guns\baseq3\pak0.pk3 (107 files)
on the pure list
C:\Dokumente und Einstellungen\Jan\Anwendungsdaten\Smokin' Guns/smokinguns
C:\Programme\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sg_textures0.pk3 (1019 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sg_pak0.pk3 (804 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sg_maps1.pk3 (60 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (10 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\sanjuanico1.pk3 (18 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\LosAmigos.pk3 (13 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\harbor1.pk3 (16 files)
not on the pure list
C:\Programme\Smokin' Guns\smokinguns\fun.pk3 (9 files)
not on the pure list
C:\Programme\Smokin' Guns/smokinguns
C:\Programme\Smokin' Guns\baseq3\mapmedia.pk3 (167 files)
not on the pure list
C:\Programme\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
not on the pure list
C:\Programme\Smokin' Guns/baseq3

handle 1: music/menu.wav
----------------------
2969 files in pk3 files

WARNING: You are missing some files referenced by the server:
smokinguns/sg_textures0.pk3
smokinguns/sg_pak0.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 3.2.9551 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
Failed.
----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Jan\Anwendungsdaten\Smokin' Guns/smokinguns
C:\Programme\Smokin' Guns\smokinguns\sg_textures1.pk3 (5 files)
C:\Programme\Smokin' Guns\smokinguns\sg_textures0.pk3 (1019 files)
C:\Programme\Smokin' Guns\smokinguns\sg_sounds1.pk3 (6 files)
C:\Programme\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Programme\Smokin' Guns\smokinguns\sg_pak1.pk3 (67 files)
C:\Programme\Smokin' Guns\smokinguns\sg_pak0.pk3 (804 files)
C:\Programme\Smokin' Guns\smokinguns\sg_maps1.pk3 (60 files)
C:\Programme\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Programme\Smokin' Guns\smokinguns\sanjuanicotextures1.pk3 (10 files)
C:\Programme\Smokin' Guns\smokinguns\sanjuanico1.pk3 (18 files)
C:\Programme\Smokin' Guns\smokinguns\LosAmigos.pk3 (13 files)
C:\Programme\Smokin' Guns\smokinguns\joekarimat2.pk3 (8 files)
C:\Programme\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Programme\Smokin' Guns\smokinguns\harbor1.pk3 (16 files)
C:\Programme\Smokin' Guns\smokinguns\fun.pk3 (9 files)
C:\Programme\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Programme\Smokin' Guns/smokinguns
C:\Programme\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Programme\Smokin' Guns\baseq3\mapmedia.pk3 (167 files)
C:\Programme\Smokin' Guns\baseq3\common-spog.pk3 (29 files)
C:\Programme\Smokin' Guns/baseq3

----------------------
2969 files in pk3 files
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------


I hope someone can help me.
User avatar
!NuB!Donut
SG Team
 
Posts: 150
Joined: Wed Mar 10, 2010 8:57 pm
Location: Germany



Postby /dev/random » Fri Sep 24, 2010 7:15 pm

Code: Select all
smokinguns/sg_textures0.pk3 (local file exists with wrong checksum)
smokinguns/sg_pak0.pk3 (local file exists with wrong checksum)


Make sure those two files are intact. See here for checksums.
User avatar
/dev/random
Smokin' Amigo!
 
Posts: 410
Joined: Thu Jan 22, 2009 1:58 pm



Postby !NuB!Donut » Sat Sep 25, 2010 4:20 pm

Thank you again for helping me. The md5sums of sg_textures0.pk3 and sg_pak0.pk3 hab been wrong. So i deleted them and put the right one from anouter Pc.But i don't know why the md5sums had changed i dont toutch the files at the main Sg.
User avatar
!NuB!Donut
SG Team
 
Posts: 150
Joined: Wed Mar 10, 2010 8:57 pm
Location: Germany




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