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New maps

Postby ^SDE^Evans » Sun Oct 03, 2010 5:03 pm

I think we could have specific maps ... ... for example ..

A map for sharps ... just another just another .... for shotgun pistols ...

is a suggestion:)
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Postby Pardner » Sun Oct 03, 2010 5:12 pm

the weapons are not controlled by the mapper. This would have to be implemented in code. If you play on Special Bude you will find that the Doctor is running a mod where only certain weapons can be used on certain maps.

As far as maps go, we try to keep the weapon balance in mind. El Paso is a good example of a sharps map where as Steamboat is clearly a shotgun map.

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Postby ^SDE^Evans » Tue Oct 05, 2010 12:40 am

I say .... for example a map just to specify a weapon ... like a map are meant to train?
has the video of the player playing Sniper Canyon (CHICO) .... ... an example would be a map just to SNIPER
understand what I mean?
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Postby LuckyGenDago » Mon Oct 11, 2010 3:10 am

if i understand .... he means something like a river or a cenyon on team red left side team blue right side. And the river is so tall the they just can use sharps.
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Postby ^SDE^Evans » Mon Oct 11, 2010 12:31 pm

Yeahhhh ... that even dago!
CS 1.6 maps example....
awp_india, awp_metro,aim_ak47_colt....
Maps are specific to each weapon:)
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Postby Pardner » Mon Oct 11, 2010 2:30 pm

Pardner wrote:El Paso is a good example of a sharps map where as Steamboat is clearly a shotgun map.

Like I said, we try to do this already. But we also try to tailor new maps around popular gameplay. El Paso, while it is the best sniper map, is the least popular BR map. Durango is for pistols and shotguns, may be the most popular map. Naturally, most new maps are going to have gameplay like Durango.

LuckyGenDago wrote:if i understand .... he means something like a river or a cenyon on team red left side team blue right side. And the river is so tall the they just can use sharps.


Like this:

Videos & Audio - ReD_NeCKersoN - Mod DB
I'll let Red explain the map, but I believe there were complications with the water effects. Maybe he might be willing to release the map "as is."
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Postby LuckyGenDago » Mon Oct 11, 2010 11:51 pm

great one.

Whats about a hall or echo effect when you are shooting?
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Postby ReD NeCKersoN » Tue Oct 12, 2010 5:29 am

Pardner wrote:I'll let Red explain the map, but I believe there were complications with the water effects. Maybe he might be willing to release the map "as is."

Yes, complications. I don't feel that the design is "good enough" for a properly released map, although I believe the layout idea is sound. The visual effects of the river were also a bit disappointing.
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Postby ^SDE^Evans » Tue Oct 12, 2010 2:18 pm

I think he's good ... already played this map in the game (WIld West) =)
You should release the map .. so with the help of the players supposed to fix these errors :D
what do you think?
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Postby Pardner » Tue Oct 12, 2010 2:45 pm

^SDE^Evans wrote:so with the help of the players supposed to fix these errors

They weren't errors, more like mapper's limitations. Red was trying to make a beautiful modern river effect with old Q3 style shaders. The result was less than desirable! Maybe if he gets some free time he will try it again and release the map! *hint*hint*
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Postby ReD NeCKersoN » Wed Oct 13, 2010 2:49 am

^SDE^Evans wrote:I think he's good ... already played this map in the game (WIld West) =)

It's not the same map. But I did get the idea from a WW level.
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Postby ^SDE^Evans » Thu Oct 14, 2010 1:38 am

ok ^^

It was just a suggestion! :wink:
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