With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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SG 1.1b4 : Fire + Dynamite

Postby Gorn » Wed Jan 12, 2011 11:41 am

Hello,

Launch a dynamite in fire (use Molotov Cocktail), it explodes. :D

Light a dynamite.
Launches into the fire.
The dynamite wait and explodes. 8O



There are two behaviors.


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Gorn
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Re: SG 1.1b4 : Fire + Dynamite

Postby Tequila » Sat Dec 15, 2012 1:35 am

Thanks again for the bug report,

after a long time, and after good suggestion by Barto I managed to fixed that case in r651.

It also has been merged in our SmokinGuns GitHub repository:
Merged patch
And here is my comment pointing out the real fix...
8)

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Tequila
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