The first, most annoying problem that I'm experiencing is that WQ3 will cause my Q3 client to exit at seemingly random times while I'm playing WQ3 online. This is not a crash, apparently: CL_Shutdown gets called and there are no crash signals. [Edit 8/18: This issue seems to be resolved when s_useOpenAL is set to 0. The errors mentioned below are also gone.]
Secondly, I have observed quite a few sound-related errors with ioQ3.
- The wind chime in wq_canyon will sometimes revert to the default sound.
- A few sound-related errors will appear in the console:
^1ERROR: while buffering data for music stream - Invalid value
(After typing /quit) ^1ERROR: Can't delete sound buffer for sound/feedback/hit.wav - Gameplay-wise, sound in ioQ3 seems a little too ... well, cheatish. I'm not sure whether or not I should be hearing as much as I do, especially sounds through e.g. thick walls or through canyons in wq_canyon. I have not touched the code myself.
Lastly, there is one minor annoyance with WQ3 that I've observed: When using the buy menu, additional clicks after the first one on the same item don't always "take." For instance, I like to buy dual Schofields, so I click it twice, and this doesn't always work; sometimes I have to move the mouse around a bit between the first and second click.