After few attempt I have been able to have an autoclipped model ! That's a good news !
I don't know if you are aware of this, but here is the trick :
You must use one extra-shaders for your model that have the "q3map_clipModel" directive, but because this directive don't work for small stuff, you can't add this to all your shader. So after you have made your model, make a rough clip inside it, but NOT in radiant, in your favorite md3 modeler.
So you don't have to waste your time to make clip brushes in radiant and remade them if you rotate the model, because the clip is include in it !
Here is the "wood_clip" shaders I used for wood models :
- Code: Select all
textures/joekari_q3map/wood_clip
{
qer_trans 0.5
qer_editorimage textures/joekari_q3map/wood_clip.jpg
q3map_clipModel
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm trans
// surfaceparm nomarks
}