Hi,
I have a some questions concerning bot support and game types which I integrate in one posting since they are somewhat related:
My map contains a cave system, which is accessible for bots (it can be entered by four different stairs). A money pickup is placed in the cave system. For some reason, however, bots never go into the caves.
I tried to place some navigation nodes for them, buit that didn't help. I guess, it is it just the way it is? There are similar porblems in the "classic" maps (especially mine town). Caves seem to be a problem for bots. Or are there any tricks which can be used to "force" bots in certain areas?
The map is supposed to support deathmatch, team deatchmath and round teamplay. I defined 12 spawnpoints (info_player_start) and 2*8 team spawnpoints (classname team_CTF_blueplayer and classname team_CTF_redplayer) and a couple of money pickups. As far as I know, that's it. Correct?
When playing with bots (round teamplay or team deathmatch), sometimes they just stand around and do nothing. As soon as they see an enemy player they start to move "normal" (if there is such a thing as normal bot movement). My question again, do I have to place bot navigation nodes near the team spawnpoints (the area is not confusing)?
cheers
breli