ReD NeCKersoN wrote:Anyone remember how long it's been since a fan map popped up around here?
Breli wrote:Hmm ... that must have been NightFort I guess, since the latest project from Shadoku never saw daylight ...
torhu wrote:A small DM map with lots of stuff to hide behind and where you can move around on the outskirts of the town. I like that.
torhu wrote:A small DM map with lots of stuff to hide behind and where you can move around on the outskirts of the town. I like that.
Pardner wrote:i cant seem to get the grass_grass1 texture to match up with the grass_grassfade texture that i made with an alpha channel. the grass_grassfade is just a copy of grass_grass1; same size and everything. any idea's on how to fix that.
Pardner wrote:hosting.i cant seem to get the grass_grass1 texture to match up with the grass_grassfade texture that i made with an alpha channel. the grass_grassfade is just a copy of grass_grass1; same size and everything. any idea's on how to fix that.
Pardner wrote:i have a problem.
i cant seem to get the grass_grass1 texture to match up with the grass_grassfade texture that i made with an alpha channel. the grass_grassfade is just a copy of grass_grass1; same size and everything. any idea's on how to fix that.
[b]This would be the shader for your alpha blend texture:[/b]
textures/wq_lake/terrain/grass_rock_blend
{
q3map_lightimagetextures/wq_lake/terrain/lake_grass1.tga
qer_editorimagetextures/wq_lake/terrain/grass_rock_blend.tga
surfaceparm dust
q3map_nonplanar
q3map_shadeAngle 65 //160
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
q3map_lightmapAxis z
{
map textures/wq_lake/terrain/lake_grass1.tga
rgbGen identity
}
{
map textures/wq_lake/terrain/lake_Rockwall10.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
alphaGen oneminusvertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
tcGen lightmap
}
}
[b]This would be the shader for your grass_grass1 texture[/b]
textures/wq_lake/lake_wall
{
qer_editorimage textures/wq_lake/Rockwall.tga
surfaceparm dust
q3map_nonplanar
q3map_shadeAngle 60
q3map_tcGen ivector ( 256 0 0 ) ( 0 256 0 )
{
map textures/wq_lake/Rockwall.tga
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}