With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Old WQ3 forum - archived. Links may not work.

wq_paddleboat

Postby Shadoku » Sun Aug 20, 2006 5:18 am

Don't you just love it when supposedly dead people pop up out of nowhere with a new map? :D

The idea that i wanted to do another WQ map popped into my head a few days ago, and after deciding what i wanted to do, and spending most of today on it, this is the result.

Image

I haven't done a compile yet, so that's why its an editor shot and not a game play shot....Obviously it still has a long way to go, but I'm really happy with how its coming along.
Image
Shadoku
Pistolero
 
Posts: 26
Joined: Thu May 19, 2005 10:49 pm



Postby L3th4l » Sun Aug 20, 2006 5:30 am

Nice, that's pretty cool.

We do have a steamboat WIP though :D These are a little outdated, looks different now..

Image

Image

Image
User avatar
L3th4l
Smokin' Amigo!
 
Posts: 1948
Joined: Sat Jun 18, 2005 8:06 am
Location: Binghamton, NY. USA



Postby Shadoku » Sun Aug 20, 2006 5:46 am

Haha, i completly forgot there was already one in the works, really makes mine look pathetic too... Oh well, I'll just come up with something else.
Image
Shadoku
Pistolero
 
Posts: 26
Joined: Thu May 19, 2005 10:49 pm



Postby L3th4l » Sun Aug 20, 2006 5:55 am

Nah don't toss it, keep going with it. The version I have been working on is unplayable right now and may never see release.. Maybe you can use some ideas from it..
User avatar
L3th4l
Smokin' Amigo!
 
Posts: 1948
Joined: Sat Jun 18, 2005 8:06 am
Location: Binghamton, NY. USA



Postby jakmanjak » Sun Aug 20, 2006 6:10 am

Oh, just incase anyone is wondering.. we have improved.

Here's some shots from a map that we toyed around with awhile back, it will probably never see the light of day.

Image]


And this is a VERY early ingame shot.

Image

Thinking about it now, it was probably too ambitious of a project.
Image
User avatar
jakmanjak
Drifter
 
Posts: 13
Joined: Sat May 21, 2005 6:05 am
Location: Hawaii



Postby EvilFutsin » Sun Aug 20, 2006 1:27 pm

My eyes melt with the coolness of that last pic. O_O

And btw, that big Steamboat at the top ain't too bad, dude. Maybe you could have like, seperate Steamboat themes, one that's docked and one that's goin' down the river?
Image
"I Gotta Believe!"
User avatar
EvilFutsin
SG Team
 
Posts: 382
Joined: Wed Apr 09, 2003 12:33 pm
Location: Portland, OR



Postby ReD NeCKersoN » Sun Aug 20, 2006 4:45 pm

Hey Jak & Shadoku! Great to see you guys are still alive and kicking. It's also exciting to see you are still mapping. 8)
Image
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby sig11 » Tue Aug 22, 2006 12:33 pm

Great ! It's really cool to see you guys working on maps again ! And with Pardner's map, there seems to be a community growing there !
In-game name: =SG= Django (yes, it's cliché :-) )
User avatar
sig11
SG Team
 
Posts: 616
Joined: Sun Mar 30, 2003 1:00 pm
Location: Germany



Postby Pardner » Tue Aug 22, 2006 4:41 pm

Shadoku wrote:Haha, i completly forgot there was already one in the works, really makes mine look pathetic too... Oh well, I'll just come up with something else.


no, dont trash it! im sure there will be enough of a difference.

EvilFutsin wrote:And btw, that big Steamboat at the top ain't too bad, dude. Maybe you could have like, seperate Steamboat themes, one that's docked and one that's goin' down the river?


Shadoku, your steamboat looks smaller than L3th4l's; maybe you could make a small port town as part as the map.

Image
Image
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby ReD NeCKersoN » Wed Aug 23, 2006 12:44 am

Pardner wrote:Shadoku, your steamboat looks smaller than L3th4l's; maybe you could make a small port town as part as the map.

Now that's a fresh idea! 8O
User avatar
ReD NeCKersoN
SG Team
 
Posts: 3245
Joined: Wed Mar 27, 2002 6:22 am
Location: VA, USA



Postby Shadoku » Thu Sep 21, 2006 10:58 pm

I pretty much gave up on this, after i did a compile i realized it was far too tiny to work as a playable map. So here's the map file, in case anyone decides they can do something with it, maybe as a prop in a bigger map or something.

http://chaos.gutreflex.com/paddleboat.map
Image
Shadoku
Pistolero
 
Posts: 26
Joined: Thu May 19, 2005 10:49 pm




Return to Editor's Forum

Show Sidebar
Show Sidebar

User Control Panel

cron