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BUG: server list still broken

Postby Bodie » Tue Oct 20, 2009 2:51 pm

Server list is still broken in 1.1, doesn't show all servers, sometimes doesn't show any at all, and certainly doesn't show any beta servers at all so you have to enter their IP by hand.

Please build monster browser into the game.
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Postby ReD NeCKersoN » Tue Oct 20, 2009 5:43 pm

It seems to work fine for me on WinXP.
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Postby Tequila » Tue Oct 20, 2009 9:25 pm

Well, about that problem, can we try to understand what happens ?
rane, can you start SG, and try to "Get New List" ? Then can you report what is saying your console after "Common Initialization Complete" line ?
Here is what I obtain myself and everything seems okay then:
Code: Select all
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.1.5
IP: 192.168.122.1
IP6: ::1
IP6: fe80::230:1bff:fe81:7c57%eth0
IP6: fe80::4ccc:dfff:fe4f:2877%virbr0
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Requesting servers from master master.quake3arena.com...
CL_ServersResponsePacket
195 servers parsed (total 195)
CL_ServersResponsePacket
195 servers parsed (total 390)
CL_ServersResponsePacket
195 servers parsed (total 585)
CL_ServersResponsePacket
195 servers parsed (total 780)
CL_ServersResponsePacket
195 servers parsed (total 975)
CL_ServersResponsePacket
195 servers parsed (total 1170)
CL_ServersResponsePacket
195 servers parsed (total 1365)
CL_ServersResponsePacket
195 servers parsed (total 1560)
CL_ServersResponsePacket
195 servers parsed (total 1755)
CL_ServersResponsePacket
195 servers parsed (total 1950)
CL_ServersResponsePacket
111 servers parsed (total 2061)
23 servers listed in browser with 3978 players.
2038 servers not listed due to packet loss or pings higher than 800

Other people can try and report, please ?
Thanks
8)
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Here's mine.

Postby Don Antonio » Tue Oct 20, 2009 9:38 pm

Code: Select all
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 10.19.19.74
IP: 192.168.0.1
IP: 10.15.0.10
IP6: ::1
IP6: 2001:6a0:14a::dada
IP6: fe80::216:d4ff:fe4c:20ca%eth0
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
usage: connect [-4|-6] server
Requesting servers from master master.quake3arena.com...
CL_ServersResponsePacket
195 servers parsed (total 195)
CL_ServersResponsePacket
195 servers parsed (total 390)
CL_ServersResponsePacket
195 servers parsed (total 585)
CL_ServersResponsePacket
195 servers parsed (total 780)
CL_ServersResponsePacket
195 servers parsed (total 975)
CL_ServersResponsePacket
195 servers parsed (total 1170)
CL_ServersResponsePacket
195 servers parsed (total 1365)
CL_ServersResponsePacket
195 servers parsed (total 1560)
CL_ServersResponsePacket
195 servers parsed (total 1755)
CL_ServersResponsePacket
195 servers parsed (total 1950)
CL_ServersResponsePacket
98 servers parsed (total 2048)
24 servers listed in browser with 4086 players.
2024 servers not listed due to packet loss or pings higher than 800
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Postby /dev/random » Tue Oct 20, 2009 10:23 pm

Seems like your network routing is pretty bad. Try to set cl_maxPing to a higher value to see the servers anyways.
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Postby Tequila » Wed Oct 21, 2009 10:21 am

In fact Don Antonio tell me on IRC it's okay.

Every body should know the important thing is the following line toward the end:
Code: Select all
24 servers listed in browser with 4086 players.

Here is mine, there were 24 servers, Don Antonio got 23 servers. Actually if you got around 20 servers, everything is okay as this number is not constant. Btw 24 public dedicated servers is a great value (even if I host 6 of them :P).

Btw if you got such number on the console output and less than that number in the UI list, than you found a bug in the UI... And you should report and your console output and an UI screenshot if possible, tell us if the problem comes always, often or sometime... If you don't have anymore problem, than shut up :P

I hope there's no bug then ;)

But rane, I wait your own ouput !! :twisted:
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