I just added a Smokin'Guns demo in the first post.
The code is also committed as r400.
sparcdr, I tried to fix the msvc project file in r401. Could you try to build it and provide the binary engine on your site ?
Thanks
Then to try that rendering modes, you'll have to open a console and set few cvar manually (I'll try to add UI stuff for that in next beta release):
1. set r_ext_framebuffer to 1, this is to enable the FrameBuffer rendering. This is the FBO base.
2. to test rotoscope rendering, you have 2 cvars: r_ext_framebuffer_rotoscope and r_ext_framebuffer_zedge. The second cvar is an option for the rotoscope effect itself: edge will be detected using the z-buffer.
3. to test bloom effect, you can set r_ext_framebuffer_bloom to 1. You can use it at the same time than rotoscope effect... For the bloom effect, you can tune also few other cvar: r_ext_framebuffer_bloom_sharpness (default is 0.75), r_ext_framebuffer_bloom_brightness (default is 0.85), r_ext_framebuffer_blur_size (default is 256), r_ext_framebuffer_blur_amount (default is 7), r_ext_framebuffer_blur_samples (default is 9 and value can be 5, 7 or 9)...
I would appreciate to know your FPS related to your video card after your tests.