With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Let's face it, SG could sure use some talented modellers.

Moderator: Joe Kari

beartrap

Postby LuckyGenDago » Mon May 03, 2010 11:40 pm

heyhey

just a request for a trigger_stun
can somebody help me how to do it?
whould be cool
i will take the modeling and the animating :-)


thanks and greets to the helpfull =SG= team
Last edited by LuckyGenDago on Wed May 05, 2010 4:21 pm, edited 1 time in total.
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Postby ReD NeCKersoN » Tue May 04, 2010 12:33 am

I'm not exactly sure what you are asking. About causing damage?

This screenshot is of the camp fire in the test map. If you create a new trigger brush, right click it & select "trigger_hurt" from the menu, then bring up the entity window, you should be able to play with the settings to get what you are after.

[thumb=http://forum.smokin-guns.org/userpix/19_trigger_hurt_1.jpg][timg]19_trigger_hurt_1.jpg[/timg][/thumb]
Last edited by ReD NeCKersoN on Wed May 05, 2010 3:36 pm, edited 1 time in total.
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Postby SmokeyBacon » Wed May 05, 2010 3:15 pm

I had a chat with dago about his trap, and I reckoned it would be a neat idea if it caused a player to get stuck in that spot for a few seconds as they pulled their mangled foot out of the trap. :wink:

Would that be a possible trigger?
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Postby ReD NeCKersoN » Wed May 05, 2010 3:38 pm

SmokeyBacon wrote:Would that be a possible trigger?

I can't think of a way to do that. Maybe Pardner or Joe might know?
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re

Postby LuckyGenDago » Wed May 05, 2010 4:18 pm

its not usable to make a trigger_stun brush with radiant at the moment.
but its on work :-)
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Postby Joe Kari » Wed May 05, 2010 7:21 pm

I haven't played too much with trigger, sorry, I don't know...
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