With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
If you have any trouble with SG, this is the place to ask.

Moderator: Pardner

console commands

Postby janko » Wed Jun 01, 2016 5:09 pm

is there a complete list of console commands?
janko
Shootist
 
Posts: 78
Joined: Mon Jul 15, 2013 4:39 pm



Re: console commands

Postby torhu » Fri Jun 03, 2016 12:58 am

Don't think so, there are a lot of commands. To get started you can google "quake 3 console" or something like that, as SG is based on the Quake 3 engine. It started as a Q3 mod, and was called "Western Quake III" originally, in case you didn't know.

And then you can read the SG Manual. It is not completely up to date anymore, but it lists most of the cvars that are specific to SG.

If you really want a full list, you can start the game and run this in the console:
cmdlist
cvarlist


And then look at the file stderr.txt in the SG installation directory. If it's not there, you can look in
%localappdata%\VirtualStore\Program Files\Smokin' Guns
.
In game: =SG=monSter
Monster Browser
User avatar
torhu
SG Team
 
Posts: 1125
Joined: Thu Jan 06, 2005 8:12 pm
Location: Norway



Re: console commands

Postby janko » Fri Jun 03, 2016 6:02 am

thanks
janko
Shootist
 
Posts: 78
Joined: Mon Jul 15, 2013 4:39 pm




Return to Doc's Office

Show Sidebar
Show Sidebar

User Control Panel

cron