ScreechingWeasel wrote:Seems to just be a hole in the wall. Also, on the wall opposite where that hole is along the top it looks like light is seeping in.
Found the problem. It wasn't actually a hole but a small face that was textured with caulk. This can cause "light seepage" along a wall joint. Anyway, I fixed the texture problem but I'll have to recompile before I see if it takes care of the light seeping in.
And yes, I do plan to do something more with the hotel. Also, the two buildings that aren't fully furnished yet need to be decorated. Trying hard to decide what to do with that one empty building.
BTW, good to see the "Roundup" is back & hosting the level. You've always been a good supporter of new maps.
Pardner wrote:Is the bell just a pendulum? in vq3 you can change the speed of the pendulum functions, although this does change the amplitude of the swing.
Yes, it is a pendulum and I can change the speed & amplitude. However, as I stated above, afaik I can't make it stop and then start again. Although....hmmmm....I have an idea. It might be possible to set a trigger that when crossed would start the bell swinging, indicating that someone is on that roof. We'll have to see if that works but no promises otherwise.
As a side note, the bell in Sancuchillo swings constantly. The sound for it is set on a timer so that it plays the noise at 2 minute intervals.