With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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Map:
Hang'em High
by
ReD NeCKersoN
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Discuss & improve the game engine.
Moderators:
sparcdr, torhu, Tequila
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Artificial Intelligence
Can we educate our bots please??
Moderator:
Aerasol
15
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114
Posts
Last post
by nKevinzz
Wed Feb 04, 2015 5:24 pm
103 topics •
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Announcements
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Last post
Writting server Bot "à la" B3
by Joe Kari » Mon Apr 16, 2012 7:40 pm
11
Replies
46168
Views
Last post
by ricochet
Tue Apr 17, 2012 7:45 pm
Topics
Replies
Views
Last post
[Tut]Compiling SG v1.1 & v1.0 With Visual Studio
by Sucalakafufu » Wed Jul 22, 2009 12:39 pm
7
Replies
35779
Views
Last post
by /dev/random
Sat Jul 26, 2014 6:21 pm
Building for Mac OS X
by sparcdr » Thu Oct 15, 2009 1:59 pm
10
Replies
53209
Views
Last post
by TheDoctor
Sat Oct 05, 2013 4:39 pm
Find the source here
1
,
2
by ReD NeCKersoN » Fri Jan 02, 2009 1:10 am
16
Replies
70071
Views
Last post
by sparcdr
Fri Jan 09, 2009 10:12 pm
Coyote Bluff crash ! [RESOLVED]
by -Murdoc- » Thu Nov 08, 2018 12:30 pm
6
Replies
109438
Views
Last post
by TheDoctor
Sat Nov 10, 2018 8:48 pm
Compiling on Debian 8 (Jessie)
by jamieson » Mon Jan 09, 2017 1:26 am
7
Replies
45144
Views
Last post
by Tequila
Sat Jan 14, 2017 5:07 pm
Minor things
by MsH » Tue Jan 26, 2016 5:40 pm
2
Replies
28094
Views
Last post
by MsH
Sun Jan 31, 2016 6:13 pm
Fixing a crash when starting SG on OS X Yosemite
by duncanisgoed » Sun Jul 26, 2015 3:44 pm
1
Replies
23133
Views
Last post
by Barto
Tue Jul 28, 2015 11:05 am
Suggestion to fix two bugs
by MsH » Sun Jun 21, 2015 5:53 pm
3
Replies
24737
Views
Last post
by TheDoctor
Wed Jul 01, 2015 11:03 pm
1.1 common bugs report
by -Murdoc- » Tue Sep 02, 2014 11:32 am
3
Replies
27625
Views
Last post
by -Murdoc-
Thu Sep 11, 2014 10:01 am
[Mageia] Linux x86_64 support
by Mazter » Wed Apr 09, 2014 8:52 am
12
Replies
49783
Views
Last post
by Mazter
Fri May 09, 2014 7:06 pm
Clearer display for votes
1
,
2
by Barto » Sat Aug 24, 2013 4:59 pm
15
Replies
74354
Views
Last post
by /dev/random
Fri Sep 06, 2013 7:17 pm
Removing handicap from the menu
by Barto » Mon Jun 03, 2013 11:11 pm
7
Replies
34091
Views
Last post
by Barto
Fri Jun 07, 2013 4:30 pm
[Tutorial] Compiling on FreeBSD
by Barto » Sat May 04, 2013 8:55 pm
0
Replies
73982
Views
Last post
by Barto
Sat May 04, 2013 8:55 pm
Smokin'Guns on GitHub
by Tequila » Tue Jun 12, 2012 5:29 pm
12
Replies
43023
Views
Last post
by Barto
Sat Apr 27, 2013 12:08 pm
[Tutorial] Compiling on GNU/Linux
by Barto » Fri Apr 26, 2013 5:04 pm
0
Replies
73329
Views
Last post
by Barto
Fri Apr 26, 2013 5:04 pm
[Tutorial] Compiling on Windows with MinGW and MINSYS
by Barto » Sat Apr 06, 2013 5:26 pm
0
Replies
74465
Views
Last post
by Barto
Sat Apr 06, 2013 5:26 pm
Port to Raspberry Pi?
1
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2
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3
by Munny Shot » Thu Nov 08, 2012 7:30 pm
32
Replies
119737
Views
Last post
by Munny Shot
Fri Dec 21, 2012 8:39 pm
SG1.1b4: open trap doors from underneath
by TheDoctor » Sat Mar 26, 2011 4:09 am
1
Replies
21458
Views
Last post
by Tequila
Sat Dec 15, 2012 3:19 am
Weapon damage and range
1
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2
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3
,
4
by torhu » Sat Sep 19, 2009 2:11 am
58
Replies
626687
Views
Last post
by Louise1
Tue Nov 06, 2012 10:11 am
How to start?
by FutureCowboy » Mon Sep 17, 2012 2:06 am
2
Replies
21968
Views
Last post
by TheDoctor
Wed Oct 31, 2012 2:04 am
Error message
by Bart202 » Wed Aug 22, 2012 11:45 pm
1
Replies
20037
Views
Last post
by Bart202
Thu Aug 23, 2012 12:16 am
Cleanup in SVN repository
by Joe Kari » Sun Jun 10, 2012 12:34 pm
2
Replies
21357
Views
Last post
by Tequila
Sun Jun 10, 2012 4:33 pm
Please include source code in release zip file
by worldcitizen » Thu May 31, 2012 10:22 pm
4
Replies
27492
Views
Last post
by worldcitizen
Tue Jun 05, 2012 12:23 pm
How to add cvar?
by [PTR]Manoel Victor » Thu May 24, 2012 2:21 am
1
Replies
19694
Views
Last post
by ricochet
Thu May 24, 2012 6:52 am
SG 1.1 beta 5 bugfix party
by Joe Kari » Mon Feb 27, 2012 9:29 pm
0
Replies
73473
Views
Last post
by Joe Kari
Mon Feb 27, 2012 9:29 pm
A few bugs as of r620
1
,
2
by Pardner » Wed Dec 28, 2011 6:10 pm
24
Replies
89793
Views
Last post
by Joe Kari
Mon Feb 27, 2012 4:19 am
Weapons Testing Patch
by torhu » Fri Sep 25, 2009 1:22 am
3
Replies
28708
Views
Last post
by torhu
Sat Dec 24, 2011 12:41 am
New gamemode
by Mr_Red » Tue Oct 11, 2011 11:42 am
12
Replies
47522
Views
Last post
by RailedRobin
Thu Dec 01, 2011 5:27 pm
MAC candidate
by ReD NeCKersoN » Wed May 06, 2009 12:54 am
12
Replies
67738
Views
Last post
by sparcdr
Sat Nov 26, 2011 2:21 pm
Won't start up
by dashman88 » Sun Nov 13, 2011 5:01 pm
1
Replies
20607
Views
Last post
by Pardner
Sun Nov 13, 2011 10:56 pm
Headshots in log/ Centerprints
by Nargajuna » Sun Oct 16, 2011 1:08 pm
2
Replies
22223
Views
Last post
by Nargajuna
Mon Oct 17, 2011 12:15 am
Weapon fire code refactoring
1
,
2
by Tequila » Tue Sep 29, 2009 12:47 am
18
Replies
73206
Views
Last post
by Biondo
Sun Sep 04, 2011 10:08 am
I need urgent help
by TyEli77 » Tue Aug 30, 2011 8:13 pm
1
Replies
19659
Views
Last post
by Pardner
Tue Aug 30, 2011 10:28 pm
Urgent help please with source code!!!!!!!!!!!!!!!!!!!!!!!!!
by [PTR]Manoel Victor » Sun Aug 28, 2011 2:09 am
2
Replies
21667
Views
Last post
by [PTR]Manoel Victor
Mon Aug 29, 2011 11:25 pm
Please help me on this topic!
by [PTR]Manoel Victor » Sun Aug 14, 2011 1:50 am
0
Replies
75897
Views
Last post
by [PTR]Manoel Victor
Sun Aug 14, 2011 1:50 am
No idea for a map, what do you wish?
by Bart202 » Wed Jul 06, 2011 5:24 pm
6
Replies
30750
Views
Last post
by Bart202
Thu Jul 28, 2011 10:29 am
Are these entities still implemented/needed/wanted?
1
,
2
by Pardner » Fri Jan 01, 2010 9:42 pm
22
Replies
91208
Views
Last post
by Joe Kari
Fri Jul 22, 2011 8:16 pm
I need urgent help please!
by [PTR]Manoel Victor » Sat Apr 02, 2011 8:36 pm
14
Replies
50626
Views
Last post
by [PTR]Manoel Victor
Sun Apr 10, 2011 7:30 pm
SG1.1b4 bots focusing at one target
by TheDoctor » Sun Mar 20, 2011 1:08 am
0
Replies
28746
Views
Last post
by TheDoctor
Sun Mar 20, 2011 1:08 am
nobots/nohumans attributes for items
by TheDoctor » Fri Mar 18, 2011 11:01 pm
0
Replies
20618
Views
Last post
by TheDoctor
Fri Mar 18, 2011 11:01 pm
qagame.mp.i386.so package needed
by Rct. Tsoul » Sun Feb 20, 2011 9:23 pm
2
Replies
22543
Views
Last post
by Rct. Tsoul
Mon Feb 21, 2011 2:54 am
Was asked over 1000 times.... Sorry for that
by Bart202 » Fri Jan 28, 2011 4:35 pm
1
Replies
20363
Views
Last post
by Pardner
Fri Jan 28, 2011 7:19 pm
Teamoverlay
1
,
2
by Pardner » Sun Jan 23, 2011 12:21 am
17
Replies
80988
Views
Last post
by Juaro Juarez
Wed Jan 26, 2011 3:32 pm
tcgen environment
by Joe Kari » Fri Jan 21, 2011 2:22 am
1
Replies
20702
Views
Last post
by Joe Kari
Sat Jan 22, 2011 4:36 am
rotating train and other stuff
1
,
2
by Joe Kari » Mon Jan 10, 2011 2:27 am
17
Replies
80340
Views
Last post
by Jasse james
Wed Jan 19, 2011 9:53 pm
mod_WeaponControl
by Yunus67 » Mon Jan 17, 2011 2:49 pm
1
Replies
21282
Views
Last post
by Colt Peacemaker
Tue Jan 18, 2011 5:25 pm
Mod WeaponControl
by Colt Peacemaker » Tue Jan 18, 2011 10:48 am
0
Replies
23097
Views
Last post
by Colt Peacemaker
Tue Jan 18, 2011 10:48 am
Runtime error in 64bit: file ui/menddef.h not found
by sentient » Sat Dec 25, 2010 8:42 am
2
Replies
24446
Views
Last post
by sentient
Sat Jan 15, 2011 4:55 am
SG q3map2 source
by steve » Wed Jan 05, 2011 1:31 am
8
Replies
37298
Views
Last post
by steve
Sat Jan 08, 2011 11:25 am
persistant stats problem
by Pardner » Fri Dec 03, 2010 9:57 pm
11
Replies
46953
Views
Last post
by Joe Kari
Wed Dec 08, 2010 8:27 pm
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