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HighNoon2 beta map is ready!

Postby ReD NeCKersoN » Thu Feb 02, 2006 3:01 am

UPDATE:This map was renamed to Hang'em High for the final version which is included in WQ3 version 2.2 :)

I'd appreciate bug reports, item/spawn placement and thoughts on gameplay if you have any. Please post your comments/suggestions here. Keep in mind the map still needs work.
In your game options, I reccomend setting "Particles" to FEW or NONE for this map depending on your equipment. This will give you a very noticeable increase in fps for all WQ3 maps.
Last edited by ReD NeCKersoN on Sat Jul 28, 2007 4:52 pm, edited 7 times in total.
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Postby =Chico= » Sat Feb 04, 2006 6:22 pm

Fun map - lot's of places to go for a smaller map and fast paced.
BLONNNDDEE!!!!!!!!!!!!!!!
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where

Postby =Chico= » Mon Feb 06, 2006 3:39 am

Where is it!!!!!! Where I say!!!!
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Postby ReD NeCKersoN » Mon Feb 06, 2006 5:33 am

Had a couple of things hold me back this weekend. Just need to finish up a few more loose ends before I release the beta test version. The map is at 88% and I want it to be 90% before I turn it loose.
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Postby DeUgli » Tue Feb 07, 2006 2:28 am

Now you know now Microsoft feels when they announce a release date. :?
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Postby ReD NeCKersoN » Tue Feb 07, 2006 3:26 am

Yeah, but I don't have a staff I can whip. :lol:

Edit: The map is available now. Look at the first post for info.
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Postby DeUgli » Sun Feb 12, 2006 2:43 am

Thanks a lot, Red! Looks good and plays well.

Only bug I've see so far is that the texture for the window frames at the library is missing, at least for me.
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Postby English Rose » Sun Feb 12, 2006 5:31 pm

I've had a few games on this map. Not bad at all. I love it.
Cool horses too. :wink:
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Postby Breli » Sun Feb 12, 2006 5:59 pm

Excellent Red! I like it a lot. Only one thing: I think it would be nice to have a possibility to be able to move behind the building across from the hotel ;). Just make it a little smaller or move the wall ... just like you did it with the saloon.

8)

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Postby ReD NeCKersoN » Sun Feb 12, 2006 6:51 pm

English Rose wrote:Cool horses too. :wink:

They do look a little familiar don't they? :lol:
Breli wrote:I think it would be nice to have a possibility to be able to move behind the building across from the hotel

Hmmm. There seems to be two trains of thought on this. Yesterday I had someone tell me NOT to make it so you can move around the perimeter of the map, thus avoiding the street altogether. However, I am considering placing a side door in the building on the back-alley side. You know, where the bushes are.
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Postby Hellrider » Sun Feb 12, 2006 7:41 pm

Excellent map!!
The horses look great. I like this map...
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Postby Breli » Sun Feb 12, 2006 7:53 pm

ReD NeCKersoN wrote:[There seems to be two trains of thought on this. Yesterday I had someone tell me NOT to make it so you can move around the perimeter of the map, thus avoiding the street altogether. However, I am considering placing a side door in the building on the back-alley side. You know, where the bushes are.


That'll be an excellent compromise IMHO ;)

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Postby sig11 » Mon Feb 13, 2006 12:37 am

Great job ! :-)

At one point I thought one spawn point was a bit crowded, but that's what you get with 4 bots on such a small map, I guess.

But the real feedback: I would turn up the piano volume. Even with music volume rather low, I first noted some weird distractions in the saloon until I realized it was the piano. Especially with a lot of (much louder) shooting the piano playing is a bit in the background. OTOH, I don't know if by then it is audible in half the map.
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Postby ReD NeCKersoN » Mon Feb 13, 2006 3:08 am

Chico thinks the piano is too soft as well. Sounds fine on my pc? I can walk to the wagon in the middle of the street (near church) before it fades out. Then again, I play with wq music off. Anyone else think the volume should be increased?
I'm also wondering if all dm spawnpoints should be inside buildings.
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Postby torhu » Mon Feb 13, 2006 4:29 am

I play with music off too, but the piano is hardly audible. Have you got surround sound or something?
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