Well, first of all, great mod! The looks, the feel, the music (grrrreat soundtrack!!), way to go ICI. Even the splash video looks awesome ;)
But, as everything, IMHO it can be improved. I think you guys are already planning 2.1 or 2.2 (I read the missing maps thread or smth like that) so I might as well pop some suggestions. I'm no modeler/skinner/coder, just some regular player having a great time with your mod and hoping some things get improved along the way.
For instance, the weapon models. They look really nice. But if you look at them closely, you feel something is wrong. The reflections. I mean, a really shiny colt and the reflections are static? It looks kinda weird. Have you considered using a reflective shader on them or smth like that? Same goes for the other pistols ;)
Also, tough the weapon models are cool overall, I must agree with the hands thread back there, they are sort of blocky ;)
As for the gameplay, it's really nice, but sometimes I feel we should be able to jump just a little further. I mean, sometimes it's kinda hard going from roof to roof. The game pace is cool; I also play Action Quake2/Reaction and maybe that's why I feel the pace should be a bit faster. But that's arguable ;)
BTW, shouldn't the cactuses sting a bit? ;)
Some of the models' blood splats are too pinkish IMHO..
I think I found a bug, when someone is dead and leaves the server, is body sort of explodes and it drops the dead's weapons again (I hope I made my point).
Another weird thing is in TP, if you change team after dying you lose all your frags/money AND you spawn alive on the other team (you should be dead!)
With too much PL the scores won't show. Is this q3/netcode fault?
Can't remeber much ATM, I'll repost if I come up with smth new.
One thing: how does the hit detection system/damage work? I've died with a single leg shot, and survived headshots...
*EDITED TWICE, read again plz =)*
Keep it up!
cya