Ok. Here it comes. Backwater first beta. Like Red with Highnoon2, I'd appreciate bug reports, item/spawn placement and thoughts on gameplay if you have any. Please post your comments/suggestions here. Keep in mind that it isn't finished!
Some stuff from me first:
Backwater is, in a certain sense, the opposite of Highnoon2. It is designed to accomodate more players than the usual stock maps and reflects the type of gameplay I like the most. Server admins should set minplayers to 5 or even 6 for this map. It started as a learning map for new techniques and just kept growing while I experimented with new ideas.
Backwater supports all gametypes. So you'll find two new entries in your map list after you extracted it. Don't get confused by that, please
. I am particularly interested in feedback for the BR version since I never tested BR on this map.Finally, Backwater is a showcase of new features that are possible with q3map2 and a peek for even more beautiful stuff which is about to come from L3th4l and Red
. Beauty comes with a big price tag attached, though. Those of you who have a girl friend know what I am talking about. I worked hard on optimization, but fancy stuff like terrain blending comes at a cost. Nevertheless, performance is good on the machines I use (which are low end machines BTW). If it isn't playable for you, you might want to change the "Particles" setting to NONE or FEW like Red already suggested. If you play in vertex mode, terrain blending will not work (naturally) and it will look like this *Image removed by moderator*
rather than this

If you still can't play the map: get a new computer resp. video card. I am sorry but that's the way it is.
Grab it here and please provide some feedback whether positive, negative or money donations
or whatever.Breli
I'll make a news post about this beta release a little later today. I need to run by my workplace for a little while right now.
I'll also add this map to the Rawhide server sometime today as well. Good job Breli!


. Otherwise, I wouldn't have spent days on terrain blending and other fancy stuff. So what to do about that? Red mentioned that this might be an TFT vs. CRT problem. Apparently, it is too dark on CRT's. However, several of my buddies who tested it use CRT's and never complained about that. Nevertheless, Chico and Red told me that they can barely see anything in some places. So I got to increase the ambience a bit 
