ReD NeCKersoN wrote:The crosshair bug wasn't present for me today. All was correct. Maybe I noticed it while playing bots yesterday?
ReD NeCKersoN wrote:DO NOT use ambience ... .
ReD NeCKersoN wrote:I suggest you copy the animated fire textures from my or Lethal's map. You'll need to look at the shader file to get what you need there as well.
ReD NeCKersoN wrote:to be breakable with dyno only.
sig11 wrote:Is it moving ? This behaviour is weird. A preliminary result is that it doesn't happen when I connect to a custom server based on the open source Quake engine (SInce this is a public forum, yes I'm working on this...), but I haven't changed anything related to that really ....
sig11 wrote:About the darkness: yes ...
Breli wrote:That's indeed very weird! Since you haven't touched the server config (backwater is not running on the server right ?), it must be a server side problem, I guess. My best bet are shaders that are overwritten or something ... this "engine loads everything and overwrites everything" is kinda confusing sometimes ... did you notice that before you downloaded backwater as well?
torhu wrote:Could it be...no it can't be...the rarely seen German Box Bush!?
Nevertheless, Chico and Red told me that they can barely see anything in some places. So I got to increase the ambience a bit making everything ugly.
mczero wrote:The ladder on the pic is mostly a bit too hard to climb, you must stand correctly in the middle