hika wrote:I like the bell's sound when we climb the robe in the church.
This will alarm some people that someone can/will camp on the church roof
I found out from testing with my brother that w/o the bell, a person could go up on the roof and snipe while the other people didnt have a clue where it was comming from.
Hellrider wrote:I'm really ashamed of my self not seeing the crosshair turned yellow.....
Thought it's a breakable...even tried to open it with dyna...
you can also use tnt on the grave cover
(and the bank safe)
Caffeine wrote:- Performance. This map is a framerate-killer, even without particles enabled. However, feel free to ignore me if I'm the only person to mention it; I plan to upgrade soon, anyways.
this is on the "to do" list. might get some help from the SG team to improve FPS
Caffeine wrote: More believable clipping... I know that you want to have a lot of eyecandy, but it's a bit annoying when I can see the railroad tracks and should be able to get over there, yet an invisible wall prevents me from doing so.
hehe, you arent the first. I was thinking about opening up the R&R tracks, but didnt bother for this release. I felt that the action was in the center and going out around the town would take too much time.
how is the lighting? I talked to Red, Berli, and L3th4l. 2 said good, 2 said bad