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Postby Pardner » Wed Sep 13, 2006 4:26 am

Sorry folks for the delay. good news though: the lighting is fixed (I hope), L3th4l has my map and is helping me improve the FPS, and the next version will include a BR mode! Im not sure if the BR mode will have the snowing effect; we have to see how the FPS improve.

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Postby L3th4l » Wed Sep 13, 2006 4:29 am

Lighting looks great on my machine now..:D I will have something for you tomorrow Pardner :) :D
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Postby Pardner » Fri Sep 15, 2006 10:02 pm

(the link is in the first post)

Fixs
Lighting: i increased the over all lighting of the map as well as in the buildings.
FPS: Thank-you L3th4l for the help. I did get a minor FPS increase.
BR mode: its just the snow-night version: no snow effects. Adding the snow effects really killed frame rate.
Bots: bots can now get out of the church
Last edited by Pardner on Fri Nov 24, 2006 4:54 pm, edited 1 time in total.

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Postby ReD NeCKersoN » Fri Sep 15, 2006 11:28 pm

Nice to see progress Pardner. 8) The lighting is bright enough on my system everywhere except this tunnel. It's very dark for me there.

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Z-fighting along every intersection of this beam in the church .


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And these trees.

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Wouldn't this be nicer? Simple file implant. The hard work is already done for you. ;)

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Postby L3th4l » Sat Sep 16, 2006 3:09 am

Np Pardner.. Still gotta catch ya on TS, maybe we can squeeze some more FPS out of it... Did I mention the lighting is awesome now.. :wink:

Edit: I also have some pine trees for you, exact ones I use in lake..
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Postby Pardner » Sat Sep 16, 2006 3:58 pm

I got a bunch of trees from ReD. I was planning on fixing them, but they didnt directly affect gameplay. I will deffiniatly work on them for the next release.

@ReD. Im pretty happy if that tunnel is your only complaint about lighting. It does look a little darker than it should.
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Postby ReD NeCKersoN » Mon Sep 25, 2006 12:00 am

After playing with 4 people on the test server today, this level is a bit larger than I first thought. Gameplay for dm is quite fun but we didn't get around to other game modes. Really need more players for that. Hopefully we can have more peeps next weekend. The general consensus today was that most problems are purely cosmetic. 8)
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Postby torhu » Mon Sep 25, 2006 12:52 am

Got some 'flashing' on a door and a window.

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Shouldn't there be some kind of indicator on the grave that can be blown open? Maybe it could look like it's just been dug up and then covered again or somthing.
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Postby Pardner » Sat Sep 30, 2006 12:24 am

I see the zfighting on the door, but I don?t see anything in your window screen

torhu wrote:Shouldn't there be some kind of indicator on the grave that can be blown open? Maybe it could look like it's just been dug up and then covered again or somthing.


I was thinking about this. blowing the grave open is not critical to get inside, and it is obvious this first time you see it without the cover. I might come up with something...maybe have the cover indent rather than bump up.

(btw, sorry for the late response; this semester is killing me time and school work wise!)

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Postby torhu » Sat Sep 30, 2006 1:02 am

I get z-fighting in the middle of the window, where the two pieces of wood meet.
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Postby sig11 » Sat Sep 30, 2006 5:24 pm

I second torhu's proposal about the indicator: maybe a shovel ? Or a wreath ? and a crack like it is with walls etc. ? (I always came from underneath and I was wondering ... "hmmm ... and there is nothing above ?" Even after double checking on the graveyard. Now I learned ;-) )
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Postby DeUgli » Sat Sep 30, 2006 6:17 pm

sig11 wrote:I second torhu's proposal about the indicator: maybe a shovel ? Or a wreath ? and a crack like it is with walls etc. ? )


On the other hand, it is fun to discover secret passages which aren't obvious.
That's a tradition going back to the original Wolfenstein.
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Postby Pardner » Sat Sep 30, 2006 6:24 pm

torhu wrote:I get z-fighting in the middle of the window, where the two pieces of wood meet.

ah ok got it. it also happens in any of the windows in that white building as well as the window in the gun shop.
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Postby Tifa » Sun Oct 01, 2006 4:11 pm

DeUgli wrote:That's a tradition going back to the original Wolfenstein.


Hehe. The "real" Wolfenstein or that version with the Santa Claus'es and the snowmen :D
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Postby sig11 » Thu Nov 16, 2006 2:42 pm

Since you've asekd for more feedback, I've used your map for testing now ;-) ...
- bots get stuck on the balcony in the church (you mentioned RTP in the first post, but this is probably independent of game mode - I play DM) and behind the bar in the saloon.
- Since you can't get behind the church, its roof is very good for camping
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