El vAkonD wrote:Hmm i wish something to know, does this only happen during local gameplay, or also on a server?

Aerasol wrote:well- if there is any "coding" i do know about- it would have to be bots- have done lots of work on bots on other mods in the passed-

Aerasol wrote:(btw- i have also noticed that the creators of this mod made all their own unique weapon names in the bot configs- usually mods use the original weapon names from the original q3a and just link their weapons to the q3a weapons some where down the road- but- all of the bot files in this mod refer to totally unique wq3 weapons- this may result in loosely communicated weapon structures causing errors somewhere around this topic for bots)
. I can reproduce the error (testpatch10) with >90% accuracy as follows:
. Let the bots win the round ...Return to WQ3 Beta 2.1 Testing