The only problem I have with his version is the water not working right on every other compile. With the original it works every time.. Might be something I have to change in the shader, i'm still looking into it.. Other than that, it's perfect
I have the same problem. At first I thought it is a problem if there are adjacent water brushes, but now I have the same issue with a single water brush
Have you figured out a solution in the meanwhile?
BTW: If you don't mind, I want to "borrow" your shader and your water texture for testing. Looks much better than mine
Edit: BTW: You're right, the ugly shadow was cast by a template that was hidden in my brushwork ... I am jusing a different rockmaking techique now anyway , so there is no need for templates anymore