Hail El vAkonD!
It is really impressive that you could add the WQ features that quickly.
Additionally, I am thinking whether it would be a good idea to re-compile and re-release the existing maps with the upcoming patch Shocked? Like a second edition map pack.
Yep. I've suggested this to Neckerson, but he told me it's an enormous work, and we aren't a good many. I think the maps need more work, not just applying phong shading on each. We need more, bigger and better textures, I'm really fed up with the old ones. Every map has the same textures, they are just boring now..
So.. In my opinion it's a good idea, but sure a lot work.
L3th4l wrote:We can't do anything to the maps that we don't have the .map file for (which is almost all of them). You can decompile a map but it never works right and things get screwed. New textures and alike would have to be done in a port to a new engine with new maps..
Aerasol wrote:but- everybody else has a "tester" title on their name... mine is just "end user"...
El vAkonD wrote:However if you would like to release a new wq3 before the new engine, why can't we make new maps even with new textures, and everything else?
El vAkonD wrote:Huh, I forgot to ask you, Neckerson about your phong shaded terrain. Isn't your shadeangle a bit too high? It seems to me it rounds down the planeangles and smooths the edges too strong, perhaps it would look even nicer, if you decreased the angle a littl'bit.
El vAkonD wrote:I don't know what causes the dark splotches, but also the original q3map2 produce it, so it's maybe a bigger problem. Red, you should try to separate every light source, to find which cause it exactly. Anyway, has the campfire an own light, or you make it with another?
Return to WQ3 Beta 2.1 Testing