Link removed.
In testpatch 11 (new since testpatch 10):
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*** FIXES ***
- when cancelling weapon choose mode with esc, +attack will now fire on first click
- weapon choose menu is cancelled when activating an already deployed gatling, so you can no longer use both gatling and pistols at the same time
- can't duplicate gatlings anymore
- when using a deployed gatling when already carrying a gatling, the carried gat will have bullets, and will also be instantly deployable when you let go of the previously deployed one
- will now always autoselect another weapon when letting go of a deployed gatling
- fixed fatal error, introduced in testpatch 10: 'netchan queue is not proberly initialized in SV_Netchan_TransmitNextFragment'
- fixed display weirdness when doing the 'zoom in on player' thing in first person spectating, when changing map parts in duel mode
- load next map after 5 secs when no human players on a server
*** CHANGES ***
- cvars bot_noBR, bot_noRTP, and bot_noDuel are now disabled by default, which might be less confusing to people
- dynamite knockback increased
- boiler plate is reset to max health between rounds TRP and BR
- allowed for faster weapons switching
*** NEW FEATURES ***
- experimental friend marker on crosshair, red X superimposed on crosshair for now
- command 'lastusedweapon' (no gui setting yet)
- if dynamite in your hand is shot, it explodes
- deathcam shows who killed you
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I'm aware that 1st person spectating in duel mode still is screwed, so no need to post about that.
Some of these changes might affect how people play, one of them is the faster weapons switching. You can now switch before the previous switch animation is completed. Combined with the 'lastusedweapon' command, this should allow for slightly different tactics. You can switch between dynamite/molotov and guns very quickly now. Or shotgun and pistols. GUI for binding this to a key has been made and will be in the next patch. To try it just type '/bind q lastusedweapon' in the console. Q will be the default key, if there are no objections.
The other change that might affect how people play is the deathcam. It will give away your position to everyone you kill. One possibility is to only enable it in round-based gametypes (BR and RTP). But this can be good to always have on, because it might lead to more intense gameplay. Time will tell.
Try it and let us know what you think.