With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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Map:
Hang'em High
by
ReD NeCKersoN
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16 posts •
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Joe Kari
» Fri Jan 14, 2011 10:18 pm
I think most of mapper may want to have his own safe model, I don't like the idea of constraining only one model...
The real solution would be to patch this ****** physics
Mapping, texturing, md3 modeling and shaders tutorial for Smokin' Guns & Q3
Joe Kari
SG Team
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880
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Sun Sep 16, 2007 8:44 pm
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France
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