With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...

Moderator: Pardner

Re: Smokin' Guns 1.1 Released

Postby smile » Sat Jun 09, 2012 12:09 pm

Anyway if you want test this version join to this server - 37.59.141.101:25565
I will host this server how long as i can anyway have fun ;) :twisted:

-------
Pss delete this post i cant do it myself ;<
Image
Image
Image
User avatar
smile
Pistolero
 
Posts: 28
Joined: Sun Mar 13, 2011 11:03 pm
Location: Poland



Re: Smokin' Guns 1.1 Released

Postby Biondo » Sat Jun 09, 2012 12:44 pm

When I open SG 1.1 I still see "version: 1.1b4". This should be fixed IMO otherwise you'll have uncertain feedback.
User avatar
Biondo
SG Website Designer
 
Posts: 534
Joined: Thu Oct 15, 2009 4:35 pm



Re: Smokin' Guns 1.1 Released

Postby Joe Kari » Sat Jun 09, 2012 1:08 pm

Yeeeeehaaaaa !!!
Finally, the baby is out !!!

I will try to join some game sunday, I hope to find some upgraded server !

:twisted:
User avatar
Joe Kari
SG Team
 
Posts: 878
Joined: Sun Sep 16, 2007 8:44 pm
Location: France



Re: Smokin' Guns 1.1 Released

Postby Joe Kari » Sat Jun 09, 2012 2:51 pm

I have played few minutes on FAIL server, and it works fine for me.
Also, is there other server running 1.1 ATM?
I saw q3alive have the right engine version, but I couldn't connect (something is wrong with the sg_pak0.pk3 file on q3alive server).

@Biondo : I didn't see 1.1beta4 in the console or in the menu, where do you get this?

Okey, I'm leaving home now, I will try to play some game tomorrow... Hope to find some upgraded server!
User avatar
Joe Kari
SG Team
 
Posts: 878
Joined: Sun Sep 16, 2007 8:44 pm
Location: France



Re: Smokin' Guns 1.1 Released

Postby Tequila » Sat Jun 09, 2012 2:51 pm

dowoshek wrote:Good job guys! Congrats!
Refreshing Moddb site (or any popular nowadays) on this occasion could attract many new players.

Of course, this is on our next step ;)
I'm currently uploading files on ModDB and I'll also make an announce on that site. And work is not finished !!!

Join Smokin'Guns community on Image
User avatar
Tequila
SG Team
 
Posts: 1090
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Re: Smokin' Guns 1.1 Released

Postby Joe Kari » Sat Jun 09, 2012 2:54 pm

Wow, cross-posting :D
So Tequila, can you upgrade few of your SG server?

(Sorry, I know you are busy with all kind of stuff :D)
User avatar
Joe Kari
SG Team
 
Posts: 878
Joined: Sun Sep 16, 2007 8:44 pm
Location: France



Re: Smokin' Guns 1.1 Released

Postby Tequila » Sat Jun 09, 2012 3:00 pm

He he, don't worry, this is the next stuff of my infinite TODO list !! 8)

Join Smokin'Guns community on Image
User avatar
Tequila
SG Team
 
Posts: 1090
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France



Re: Smokin' Guns 1.1 Released

Postby Biondo » Sat Jun 09, 2012 3:40 pm

Joe Kari wrote:@Biondo : I didn't see 1.1beta4 in the console or in the menu, where do you get this?


When you open the game, in the main (graphic) menu, bottom-right.
User avatar
Biondo
SG Website Designer
 
Posts: 534
Joined: Thu Oct 15, 2009 4:35 pm



Re: Smokin' Guns 1.1 Released

Postby torhu » Sat Jun 09, 2012 4:15 pm

Are you sure you have cleaned out the old downloaded pk3 files from your fs_homepath folder?
In game: =SG=monSter
Monster Browser
User avatar
torhu
SG Team
 
Posts: 1113
Joined: Thu Jan 06, 2005 8:12 pm
Location: Norway



Re: Smokin' Guns 1.1 Released

Postby torhu » Sat Jun 09, 2012 6:02 pm

I've made a better looking version of the SG icon, get it here if you want something nicer on your desktop.

If only I'd thought about this before we made the release, instead of just after :lol:
In game: =SG=monSter
Monster Browser
User avatar
torhu
SG Team
 
Posts: 1113
Joined: Thu Jan 06, 2005 8:12 pm
Location: Norway



Re: Smokin' Guns 1.1 Released

Postby Myrmidonas » Sat Jun 09, 2012 6:04 pm

As far as i know jeuxlinux will be upgraded on monday
Myrmidonas
Jeuxlinux Admin
 
Posts: 68
Joined: Sat Apr 18, 2009 7:50 pm
Location: greece ( thessalonika)



Re: Smokin' Guns 1.1 Released

Postby *lame*jesse james » Sat Jun 09, 2012 6:28 pm

Tnx a lot guys/girls to make the new version. I installed right now, hope it will work.
*lame*jesse james
Drifter
 
Posts: 8
Joined: Thu Feb 03, 2011 7:56 pm



Re: Smokin' Guns 1.1 Released

Postby Biondo » Sat Jun 09, 2012 7:24 pm

torhu wrote:Are you sure you have cleaned out the old downloaded pk3 files from your fs_homepath folder?


Yes, it was an old sg_pak1.pk3 I had in my .smokinguns directory.
User avatar
Biondo
SG Website Designer
 
Posts: 534
Joined: Thu Oct 15, 2009 4:35 pm



Re: Smokin' Guns 1.1 Released

Postby dansh » Sat Jun 09, 2012 7:34 pm

Joe Kari wrote:I have played few minutes on FAIL server, and it works fine for me.
Also, is there other server running 1.1 ATM?
I saw q3alive have the right engine version, but I couldn't connect (something is wrong with the sg_pak0.pk3 file on q3alive server).

Sorry, that was my mistake. I renamed the server, but forgot to update the files :oops: Now should run like clockwork :)
User avatar
dansh
Shootist
 
Posts: 93
Joined: Mon Jan 23, 2012 2:49 pm
Location: RF



Re: Smokin' Guns 1.1 Released

Postby romanrp » Sat Jun 09, 2012 8:32 pm

Great News :D
Anyone know where I can find the changelog?
romanrp
Drifter
 
Posts: 7
Joined: Tue Mar 23, 2010 6:34 pm



PreviousNext

Return to SG News

Show Sidebar
Show Sidebar

User Control Panel