sig11 wrote:The log files so far are not very helpful ... I hope I can fix this
Perhaps, a segfault is causing this crash. I 'm sure you know what I'm talking about
sig11 wrote:The log files so far are not very helpful ... I hope I can fix this
sig11 wrote:@hika: if you can reproduce crashes, try observing the cvars "nextmap" and "mapname". There was a bug concerning these cvars and restarting maps
sig11 wrote:OTOH, I use screen (ports/sysutils/screen) to run my servers and there I can recall all cvars (you may already very well know all that).
q3ded +set fs_game westernq3 +set dedicated 2 +set net_port 27962 +set sv_strictAuth 0 +set com_hunkmeg 25 +sets gamestartup "`date +"%D %T"`" +exec dm_server.cfg > /dev/null 2>&1 &
sig11 wrote:In case you want to test if that bug hit you : this is what I meant (a really small patch), but the symptons sound differently anyways ...
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