Ok, due to a weird problem with ladders this version was reconstructed from a version that was 3 days old. Long story made short, I've discovered several problems. This is no longer a release candidate & I will have a revised version uploaded in a few days
that hopefully will be a release candidate.
sig11 wrote:when underneath the sliding crate in the little brick building next to the library, one can see through it when looking up. This is probably a deeper issue and similar to what has happened to train when beeing able to look into the second floor: i.e. some bounding box issues of the models.
It is, in fact, a deeper issue. Same thing happened when it was originally a rotating door. I put the sliding crate there in an attempt to fix the problem. I've actually tried many variations to no avail. I just had to accept this since I simply must have a door of some kind there. Hmmm, something just occurred to me. I'll try placing a playerclip just below the box that moves with the crate when activated. Just might work. If it does, pat yourself on the back for bringing this up again.
(Btw, placing playerclips just below low ceilings can keep players from looking through them. Of course, the ideal thing is to never have low ceilings in the first place.)
As for the bot, well you know how damn stupid they are.
FPS: I think I'll open a few of the windows on this level & make them decorative. (Non breakable.) You'll notice that shooting all of the windows in rapid succession makes the fps fall drastically. Too many particle shards lying around.