eekie wrote:However it appears to disable all sound when I hover over the start server button...
How are you launching WQ3? You will have bad luck if you launch WQ3 through the Q3 main menu. You should launch WQ3 via a shortcut. Create a new shortcut to "quake3.exe" and add the following to the end of the target path: "+set fs_game westernq3" I have never been able to launch WQ3 through the Q3 main menu.
I don't know if this is your problem or not. You didn't give much information.
How did you install Q3/WQ3?
Are you using VQ3, IoQ3, or OpenArena?
Do you have Pr1.32?
Is the LAN server on your same LAN?
Can you play a single player match against bots?
Can you join a public dedicated server such as
one of theseI found
this site that explained a little bit about "client_unknown_to_auth". I'll repost it here:
5.16 I have a router or are using NAT and noone can connect inside the firewall to it. Why's that? Some are getting 'client unknown to auth'!
NAT is tricky. The documentation for the reverse-NAT should be given to you with the equipment. Things like MSP, LynkSys, and others are very different and detailed when specifying which ports to bind to an address. Good place to start is to see how to bind a webserver first, then adapt that to Quake3. Remember that quake3 first sees the client's connection on the 'listen' port, then tries to connect the client on a subsequent 'qport', a UDP dynamically-assigned port that can be, well, anything within range. IF you are getting 'Client Unknown to AUTH' errors, this is probably why; the server can't get the client on an open 'qport'.
So it seemes it is a port issue, but
this site adds a little more information:
CLIENT_UNKNOWN_TO_AUTH
Graeme Devine recently updated his .plan with very complete information about CLIENT_UNKNOWN_TO_AUTH errors.
See some additional information from the gameadmins.com mailing list:
If the server you are playing on and the auth server don't see you as the
same IP (for instance you are trying to play on a public internet server
that's on your LAN, and your internet access is using NAT), then it won't
work.
It used to work in 1.31, and it doesn't in 1.32. PunkBuster requires
reliable auth of the players. What you can do:
- run a server with sv_strictauth 0 and you'll be able to join your
server. This will be the same behaviour as 1.31
- connect to a server on the internet before you connect to your local
server (this will trigger your IP into the cache of the auth server for
15mn and let you in to your local server).
- setup two NATs, one for your client one for your server and make sure
your server and Id's auth see the same IP. (this one ain't for network
setup newbies)
If I were you I would give the following a try:
- With your current set-up, try setting "sv_strictauth 0"
- Check how you installed Q3, Pr1.32, and WQ3
- Check how you are launching WQ3. Make sure its through a shortcut.
- Make sure that the server is actually running a port thats between 27900-28000. I think the default is 27960, but I would set it in the config just in case.
- Give playing a single play match against bots a try. Then try to connect to a public server. If this doesn't work then you know you have a bad install.
- Make sure PunkBuster is not interfering. You might want to try uninstalling it just to make sure it is not affecting anything. I dont have it installed.
I hope this helps, and welcome to the forums eekie. Please let us know how you make out.
-Pard